They are just a 5 man Pio squad that can't build shit. Giving them 2 StG 44's and a little bit more armor/received accuracy would be nice.
If this means they sit at a 2 CP call in like Shocks, that's fine. |
LOL! That's all I needed to hear.
I don't play 1v1, and never have claimed to? I don't see what the issue here is. A dude just posted my steam profile, if you want to "test" me or w/e just add me on steam.
Or you could try and actually discuss the thread topic, but trying to force drama is much more interesting no? |
You know that Obers are not walking around the map alone? They are walking with Volks blob. 3 Volks = insta 360dmg = insta retreat from Sherman. If OKW is so weak, or another way, Allies have so many amazing units to wipe everything, why you are not top allied player if it is so easy to wipe them?
Losing Dodge to SP is L2P. Issue.
Call for Assault Engi, put them into dodge, laught at SP.
Brilliant, so you can strike with Stuka so 2 shells will land on retreat point wiping army and the rest will land behind it, on retreat path in case if your enemy will disbale it.
assuming that the retreat point is a perfect line.
Dodge is not durable, it's not really a L2P issue, more a fact it's less durable than a a scout car, which already isn't very durable. Add in horrible pathing and you get a shit unit that takes up fuel to counter something getting a building counters or strafing does.
And I said Scott not Sherman, because Sherman's are garbo, they love to shoot the ground just as much as the Puppchen does. I'm not a top allied player because I don't play enough, although I'm looking to get up in 2's with my clan leader. |
But by your logic you would be doing it on retreat so the WOOSH WOOSH WOOSH would be irreverent since the units would be on retreat arriving at the general... seriously check your own words mate lmol
But you can cancel the retreat point and move your major/ambulance, plus the WOOSH lets you know it's coming with out actually needing to look at your retreat point, there's no woosh for IR artillery, only sadness and destruction |
I never said Id 1v1 one you, but if you can figure out my steam name from the assload of screens Iv posted to .org I'll play 2's with you |
Sounds almost like a stuka onto a US general retreat point
Except IR artillery doesn't go WOOSH WOOSH WOOSH, and you can move the ambulance/major. There is far, far less warning for IR artillery versus the time it comes in. |
You can cloak your IR's close to his HQ and just force a retreat, drop it a second or two before his units get to the HQ and you will kill his entire army. |
"Pro tip" I have seen Redwings use variety of commanders other than Mechanized and come out top.
There are good Ostheer commanders like the Elefant ones and Close Air, but Mechanized is the king for early to mid game. It's just a matter of the fact Ostheer is in a very weird odd place right now, the StuG E is honestly the best thing in the doctrine atm. |
I guess you missed a part somehwere here when I said, I killed Elephnat with Priests.
"Mechanized is garbage..." I could also say Recon is a garbage.
Greyhound and nothing more. You are trying to say that Paras drop is helpful. But it's not. By this time vetted Obers will wipe them.
And again, try Priests in 1v1. Then we will talk. Or upload a replay of 1v1 game where your Priest is shining.
USF is a micro intensive faction, but if you play well literally the only thing that can stop you is a KT.
You know what will wipe vetted Obers? Literally any tank in the game, sorry dude but you whine about Obers in every single thread and it's getting a tad stale. It's a 4 man squad, a Scott can wipe it instantly
I love mechanized commander, Dodge just shuts down early Kubel play plain and simple. The refit ability is lesser known but its wonderful to get your resources back, sometimes I call in Assault Engineers, hop them out and refund the HT.
If you opponent gets in a building or you even get close to a Sturm squad your Dodge is going to die very fast. It's just not worth it when you could spend the fuel on other things, the withdraw and refit ability is cool but unless you like using Stuarts I don't see why you would ever want to use it. Every USF vehicle works well throughout the game, the M20 can keep laying mines and doing recon, the AA HT can kite and kill infantry, the Scott and Jackson still do their jobs. |
nope. ppl are just trying to find out if one of the many forum warriors does know what he is talking about rather than just pulling words out of his ass. and the general rule of thumb is that being better at the game comes with better knowledge of the game. although there are obvious exceptions.
i know that in coh2 forums, any inquiries against other's playercards are considered as witchhunt, but we have to draw the line somewhere. especially when there are a dozen forum warriors acting like coh2 gurus, calling other noobs or implying that others are noobs and never convinced by others whilst keeping their identity secret behind pathetic excuses to why they won't show their playercards.
i have yet to see more than a handful of times when non forum warriors having a go at visible abysmal playercards.
I don't call people noobs, I try to offer rational explanations for my reasoning that involve facts and stats. This idea that a person with a better playercard can spout bullshit and just because he's moderately higher ranked than others his ideas have merit. High rank means you play the game a lot, Iv met very high ranked people who have zero idea how the meta works, they just see a strat, copy it, have good micro and they succeed.
I'm not a CoH2 guru, Iv never claimed to be one, my only claim to fame really is that I just enjoy using a very very rare unit and that's about it. I get a lot of my knowledge and ideas from my friends who are defiantly higher ranked then I am. People should address the content of the argument, attacking the person just means you have no way of actually refuting his logic/reasoning and are looking for a way to lash out. |