i like it. it is slow but comes down for a long time.
also, does anyone know differences between Priest and Sexton?
The Sexton suffers from worse AoE, damage, and scatter. Currently the Priest is the best artillery piece in the game with an excellent ROF, better damage, and scatter than most other artillery. It also can preposition for reduced scatter while other artillery pieces cannot. You also don't need to spend popcap on priests as the cooldown recharges while the crew isn't in the vehicle.
The Sexton has low angle scatter, but it's distance scatter is huuuuuuuuuuuuuuuge. |
I think your underestimating how powerful having 56 range while in buildings or trenches is but like I said I wouldn't be that opposed to it being 260 MP. |
vickers have almost the same veterancy as the mg42.
The MG42 doesn't get 25% more range/sight in buildings/garrisons at Vet 1, and the penetration buff at Vet 2 gives it more pen than the HMG42. |
Damn, you have some troubles with reading and whining just for whine without understanding things.
You said 100% income for OKW.
I said sure, but increase price for teching and other uogrades, like Lmg to 120.
OKW munition abilities cost what they do based on having 80% munitions income, so if you gave OKW full income the price of an LMG34 would be 75, not 120. |
here is the vicker's dps
0 10 20 30 35 40 45
38.1494|28.8050|20.8592|14.2235|11.3688|8.8077|6.5287
here is the hmg42's dps (http://www.coh2-stats.com/small_arms/hmg_team_mg42_mp)
0 10 20 30 35 40 45
27.7200|27.7200|19.6635|13.3871|10.82707|8.6094|6.7045
The vicker is better at point blank point, but really that's completely useless. Otherwise its dps is only a bit better than the hmg42.
Case in point; it's similar but scales better due to it's great veterancy. I wouldn't be opposed to it getting put down to 260 MP, but generally I think a better fix that all HMG's should get is an extra man for the OKW and USF ones and a removal of the recieved accuracy bonus for all factions. |
Except Tigers didn't have schurzen, so adding it would have no real-life references and be pure fiction.
See: w/e. Just an increase in health would be fine and would fit with it's dynamic as Ostheers big brawler tank. It also shouldn't have Blitz but instead an ability that can be toggled to slow it's movement speed but give it a smaller target size.
But dont forget USF here,what do they do vs a vet 2 tiger? surrender?
It's almost as if the very changes to USF in the OP are to make USF late game better.....woah |
the vickers isn't worth 280 mp. Its dps isn't that amazing while its suppression feels significantly weaker than the other mg.
By comparison the hmg42 will suppress and kill as just good if not better while being 20 mp cheaper.
Considering the Vickers kinda clowns an all other MG's veterancy I would say it's well worth the 280 MP. |
Hilariously the stealth AoE nerf to the Sturmpanzer IV made it so it's AoE is actually worse at killing infantry than most normal tanks lol. |
Thread: Brace7 Sep 2015, 20:49 PM
Really? Camp what if mortar pit does not shot shells while brace activated?
Btw just do flame-shell from mortar-ht and mortar pit goes down despite of brace being activated in a few seconds.
Camp because it allows you to be pushed off the field for a period but still retain your structure investments in a way other factions cannot. And as I have stated multiple times in this various thread all flame damage is getting a reduction next patch because currently it does retardly high DoT damage (like molotovs killing bunkers and caches) which is able to negate braces added armor (as armor is the best solution for stopping flame damage).
Already knew that, that's why I said engies die in 2s while repairing. Point?
It's not something Brits have to uniquely deal with is my point. And British engineers are the second best in the game currently only losing out to Sturmpioneers. |
Don't use Volks, get 2 at most. Shreks have little to no application against the high health/high armor late game UKF units and die to easily as the game progress's to Bren'd IS and Sappers. Getting an additional Sturm early in the game is always good, and get an early rackten to counter a Bren rush.
Medic HQ is always the best, Mech has no scaling or application versus UKF due to the Puma having issues with UKF's high armor tans, and the Stuka Zu Fuss does less DPS to emplacements thanks to the long cooldown. With the stealth buff the ISG is a real terror on the battlefield. Going Fuss is always advisable as they can drain UKF fairly well, and fuck up Commandos that attempt close. The 6 men also make them more durable to UKFs plentiful indirect.
Elite Armored has no application armor since the Sturmtiger got destroyed with the ninja-nerf bat, and Fort isn't good either because UKF can just dig you out with artillery if you try and play defensively. I recommend going Breakthrough, Scavenge, or Luftwaffe. These all allow you to get elite infantry out the door ASAP to counter British IS heavy shenaniguns and being able to popout behind enemy lines is very good for shutting down emplacements. |