AHAH The Dodge was nerfed last patch, because of the endless axis QQ threads, and now you are telling us it is bad. This is addorable.
Iv never once complained about the Dodge? Back when it was first used I didn't have an issue with it. It was just a Scout car that came in earlier but died to small arms easier.
It's price got raised and the ability for the squad inside to do DPS was lowered. |
Rifles aren't even worth 280 mp atm since 235 mp folks outperform them at medium range with no extraneous factors. They fall off hard late game against MG-42 grens and obers, not to mention the fact that after vet 3 folks slowly become all but impervious to bullets. Early game power is the only thing USF can count on and nerfing that would make the faction irrelevant.
Vet 3 Volks are on par with conscripts, Rifles will continue to beat them for a while, and if you get 1919's and BARS you will continue to own Volks no matter how high vet they become. |
The German denomination for "heavy" depended on the speed and caliber of the gun. The Panther had a lower caliber gun than the Tiger but higher speed.
EDIT: The allies classified tanks based on weight class, and the Panther was regarded as a Heavy Tank by the soviets. |
I'm getting more and more convinced that in 4v4 *IF YOU FOLLOW THE META* the balance is fine - the people are fucked.
That's the problem, the meta is as stale as a 4 month old saltine cracker! |
All the modes require different skill sets, for example, team games require coordination, a team with coordination will always beat a team without! |
That reminds me, the poor unknowing bastard playing Soviet T1->T3 against OKW is entirely doomed when the Schwerer sets down.
If only the SU-76( )'s barrage was actually good.
T3 in any scenario unless you have dominate map control is a baaaad idea. T1 makes for an excellent early game, if micro intensive with snipers.
Also the SU-76 isn't in T3 |
All frontline tanks (save for the Panther, I guess), heavy or medium, have a range of 40. The Flak HQ has a range of 45. Only tank destroyers can hope to achieve what you suggest since any infantry unit can run by for the Flak HQ for it to see its target before it gets destroyed because it's a super tough building unless, again, you are using a disproportionate force of tanks against it...and I think I recall that units can shoot back at stuff firing out of the fog of war so long as they're in range from units revealing themselves out of the fog of war when they fire, so it might not even need that one infantry unit. And doing that with a tank destroyer still largely requires a ton of them unless the enemy completely doesn't notice that's happening, much like the AT gun and mortar suggestion.
Shooting at the Schwer with a indirect fire unit plus an AT gun mean's dead Schwer because you will gib the unit he is trying to repair with it, and if tries to push you just dig your heels in and stop him using suppression platforms combined with some mainline infantry.
Not to mention when you figure out were the schwer is you don't need to sight for AT guns to hit it, or tank destroyers with 60 range (The Jackson and SU-85).
Regardless I don't think it should damage mediums either, but it should be able to be controlled by the player. |
Don't wanna go off-topic, but that's pretty much what they need. Some teching tweaks, maybe units swaps and balance tweaks. Except OKW, all other faction need only small tweaks. OKW on the other hands, needs some basic changes regarding their line infantry, but no drastic changes are needed.
Total redesigns are not gonna happen. Period.
This is exactly what I said and he still disagreed with me, so go figure. |
Such exaggerations. They need like two units swapped and a few buffs. These total revamps you keep crying about are never going to happen, nor should they. Need I remind you about the "revamp" you proposed and how well that thread went.
Stop being so vague, what do you think being buffed is going to make Soviets less reliant on commanders when being reliant on commanders is baked into the design of the faction?
Buffing the SU-76 is a good idea, is it going to stop call in meta? Nope, buffing t3 is a good idea! Is it going to stop call in meta? Nope. |
Sight for them to do what? It has enough range to hit frontline tanks back whenever they shoot at it and it quickly pins and wrecks any infantry that dare spot it. Pretty much the only reliable way to take it down is to feint the enemy force's onto another side of the map and then rush all your tanks into it - probably with an expensive arty call-in on it for insurance. There's no hope without horribly disproportionate forces upon it if it has pretty much any AT defenders with it - and if the OKW player has their T1 nearby it, they'll certainly have AT defenders soon enough when the Schreck blob presses R.
And I mean in team games. In 1v1 you're basically screwed unless your enemy just can't pay attention to it, in which if they can't then you can just kill it with SU-85s and Jacksons firing on its location at max range, but since your enemy apparently just can't pay attention for you to do that, that method pretty much doesn't count.
In 2's and anything higher it's easier to take down, but if you use a scouting unit like Pathfinders or an M20 you can get a look at it outside it's max range, and then shoot at it outside it's max range using something like a Sherman.
Or use an AT gun, or use a mortars....
American's have a harder time dealing with it than Soviets, but it's still not impossible. |