Then why the FUCK!
Are u pretending that a 4 rifle and 3 para strat is normall?
I'm not, jesus christ queen stop.
Can we go back into MG42 ?
Thread: Ostheer - MG42 18 Mar 2015, 19:44 PM
I'm not, jesus christ queen stop. Can we go back into MG42 ? In: COH2 Balance |
Thread: RELIC-how about you tell us what is in the march 31 patch!18 Mar 2015, 19:41 PM
Idk when a person who has worked with Relic and is currently doing so says "Don't get excited" I tend to take them at their word. I hold no special hate for Relic or anything, but people are treating/hyping this patch when it really is just going to be like any other, having it's upside and it's downsides. We can only hope the ups outweigh the downs, but it's not going to be some magically thing that fixes everything. In: Lobby |
Thread: DAK, a possible match up with the Brits?18 Mar 2015, 19:39 PM
Which is why I said filling holes in unit lists, rather than adding a massive amount of units. Putting new commanders in the game for Axis + a new stock unit here or there while allies get a new faction seems to be somewhat fine, but as said earlier a interesting idea would be to be able to replace units in your roster similar to VoH. Replace PII with PIII, replace 221 with radio car, replace Panther with Jadgpanther, ect. In: Lobby |
Thread: Five man grenadier squads are exactly what Ostheer need.18 Mar 2015, 19:35 PM
Certain factions should obviously be more easier to get into, but that means dealing in buff units not nerfing them. In: COH2 Balance |
Thread: Five man grenadier squads are exactly what Ostheer need.18 Mar 2015, 19:35 PM
Hence my comment that the WFA ones are really good at what they do and really shit at what they don't. It's piss easy for a OKW/USF player to blob up a large amount of infantry and sweep the map wiping everything out, but that won't work versus an intelligent player at all. Maxim spam can ruin OKW, heavies mess up USF, ect. At high skill levels every faction is fairly hard to play, Ostheer maybe being a bit more. In: COH2 Balance |
Thread: RELIC-how about you tell us what is in the march 31 patch!18 Mar 2015, 19:30 PM
Well it's also not going to make the game get 100 FPS on a Tandy, get the game 50,000 players a day or give people million dollar purse esports events; but people will complain if it doesn't do all of that and more I don't know why your being so sarcastic, the patch will probably be disappointing and people will (rightfully) complain about it. This is Relic we are talking about here. In: Lobby |
Thread: Ostheer - MG42 18 Mar 2015, 19:26 PM
I have self admittedly never touched ones good thing this thread isn't only about those. In: COH2 Balance |
Thread: RELIC-how about you tell us what is in the march 31 patch!18 Mar 2015, 19:23 PM
There is nothing that says what is in the patch We can at least guess from the statements they have made about map making and whatnot. They also have been very coy about discussing what comes after the patch either. In: Lobby |
Thread: Ostheer - MG42 18 Mar 2015, 19:20 PM
I said it's not that rare to be able to get 4 rifles and some para's not that it happened every game. not rare =/= happens often. NO SUPPORT WEAPONS. So in a 1v1, you do a airborne company build, and you come across a lull where the ost player pushes you back and manages to tech T3, and a p4 is imminent. The "no support" weapons has to do with USF not having a mortar and the 75 howitzer being a fairly wishy washy unit when it comes to performance. As well as the fact you have no basic infantry other than the Riflemen to start. There is no equivalent to the sniper for USF, nor is there anything similar to the mobile rocket trucks or emplacement artillery. USF has AT guns, yes, and you can use them yes. I don't see what you are trying to say here? In: COH2 Balance |
Thread: DAK, a possible match up with the Brits?18 Mar 2015, 19:13 PM
Adding a unit here or there wouldn't cause an issue if we are talking just filling holes in the unit roster like putting in more support weapons but your idea is pretty interesting. In: Lobby |
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