Whoa whoa whoa WAIT!!WHERE ARE THE CASTERS????
OZtheWiZARD
Last online: 4 hours ago
rip
Thread: Should OKW be able to build caches?13 Apr 2015, 17:51 PM
Whoa whoa whoa WAIT!!WHERE ARE THE CASTERS???? OZtheWiZARD Last online: 4 hours ago rip In: COH2 Balance |
Thread: British Faction, what do you want to see?13 Apr 2015, 17:43 PM
Saying something is true, does not make it so, friend. In: COH2 Gameplay |
Thread: Should OKW be able to build caches?13 Apr 2015, 17:03 PM
OZtheWiZARD on steam. Add me. I'm in the game right now. Added, going to go to the book store really quick while I wait for you to confirm In: COH2 Balance |
Thread: British Faction, what do you want to see?13 Apr 2015, 16:38 PM
Why is the be all and end all bar for performance 1's? Because Iv seen it used to great effect in 2's by my team mates and had it used to great effect against me! The nearby multiplier is important because it means you can suppress multiple enemy infantry which is important when facing blobs. I adore capturing .50 calls when playing as OKW because it allows me to replace the shitty MG34 which really can't suppress worth a shit. Anyway, back to topic. In: COH2 Gameplay |
Thread: Should OKW be able to build caches?13 Apr 2015, 16:34 PM
You could take like half a second and click my player card to see I play way more than 1 faction, and Iv told you that you can add me if you desire your honor duel so bad~ In: COH2 Balance |
Thread: British Faction, what do you want to see?13 Apr 2015, 16:30 PM
Your free to actually try and prove I'm wrong, not seen a lot of that lately. In: COH2 Gameplay |
Thread: Should OKW be able to build caches?13 Apr 2015, 16:29 PM
I'm glad we could have a thread requiring in depth knowledge of how OKW works when half the posters have less than 10 games played as OKW. EDIT: The sky wouldn't call if OKW could take over from Ostheer in the logistics department, and OKW not being able to benefit from caches would make them have no scaling in the larger team games like the other factions which would all still benefit from caches. In: COH2 Balance |
Thread: British Faction, what do you want to see?13 Apr 2015, 16:26 PM
When talking about AoE suppression than the nearby multiplier is everything and for the maxim it's half of the other machine guns in the game. And the .40 cal has a better reload than the MG42 as well, and the targeting thing is mostly due to the fact the .50 cal has a smaller arc than the 42. The cool down on the .50 cal is excellent to. Really dude I just think you haven't used it lately. The thing is fragile granted but it does it's job. In: COH2 Gameplay |
Thread: Should OKW be able to build caches?13 Apr 2015, 16:18 PM
I see Alex does not see difference between okw cache and for example ost cache. I supported the Opal truck idea more for a reason, but keep that strawman up. People also seem to be forgetting that the MP float also occurs because you get fairly high up in the pop cap department before you get vehicles since all you can really do is spam infantry. (and Ostheer always having no manpower is an issue in and of itself that I'm suprised you don't think is a problem) So can't he put them down on the topic? Or maybe he takes fun watching the community fighting Alex bad faith. Point out a single post were I was arguing in bad faith.
Because Soviets benefit from American caches and Americans from Soviet caches? If everyone is spamming them than everyone it still on an equal playing field and OKW is still at a fuel disadvantage, they don't get full income from caches. In: COH2 Balance |
Thread: British Faction, what do you want to see?13 Apr 2015, 16:13 PM
This poster doesn't know what a nearby multiplier is maxim: Suppression Suppression far: 0.0175 Suppression radius: 10.0 Nerby multiplier: 0.4 Suppression Suppression far: 0.06 Suppression radius: 10.0 Nerby multiplier: 0.8 Suppression Suppression far: 0.012 Suppression radius: 11.5 Nerby multiplier: 0.8 Can we spot the difference? In: COH2 Gameplay |
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