I see Alex does not see difference between okw cache and for example ost cache.
For ost is big decission since MP is always an issue.
For okw its win - win. I have huge army and Im floating MP. Why should not spend this MP for caches? It would not be big deal to make cache for okw contrary to ost.
Caches would be somehow fine but with lower income than for other faction and with removing conversion.
I supported the Opal truck idea more for a reason, but keep that strawman up.
People also seem to be forgetting that the MP float also occurs because you get fairly high up in the pop cap department before you get vehicles since all you can really do is spam infantry.
(and Ostheer always having no manpower is an issue in and of itself that I'm suprised you don't think is a problem)
So can't he put them down on the topic? Or maybe he takes fun watching the community fighting Alex bad faith.
Point out a single post were I was arguing in bad faith.
My master agenda. I'm running another thread about balancing issues in large team games and resource distribution was identified as being a root cause. What I've drawn from this thread is that in 1v1 there is a solid 'no' to OKW being able to build caches, so why should they be able to benefit from them in team games?
Because Soviets benefit from American caches and Americans from Soviet caches? If everyone is spamming them than everyone it still on an equal playing field and OKW is still at a fuel disadvantage, they don't get full income from caches.