Of course, challenge me to 1v1 then shift the goal posts to try and justify it doesn't count. I had my troops split to 3 keys (You can see that I sent groups to flank multiple times to the left).
Look at the replay, I was floating an insanely huge amount of MP because I was almost at popcap only 20 minutes into the game. I got a Panther and then after that I didn't have the pop cap to make a Jadgtiger or KT.
And this is why Schwerer is bullshit. Make it on fuel point, create 7 squads blob to push your enemy's points and run around whole map without any thoughts about losing your own fuel.
He had 3 AT guns at one point, he could have easily taken care of the Schwer with the AT guns + the KV8, why didn't is a mystery to me. (Also why he suicide charged 2 IS2's and 2 KGV8's at a Panther + Jadgtiger)
To conclude as it has been pointed out by senior strategist here before, the way to fix OKW MP flood is to make reinforcement cost of some units more expensive not to allow them to transfer this MP flood into additional resources and making OKW even stronger.
Which would just destroy OKW's early game since they start with the least MP of any faction. Volks are fine, if you want to make them expensive then you would need to make them better.
Want to deal with the float? Give OKW the same options as the other factions for spending it. Support weapons, tanks, and dumps like Opal trucks.
Alex if you honestly believe enabling caches before adjusting the factions float regardless of your opinions on it being a team weapons issue only and not a core infantry cost issue your bonkers. Give OKW caches now, won't have to ask where the meta is headed.
Mmmm which is why I said Opal trucks are a better idea. OKW can already get benefits from caches in team games. The great apocalypse you describe has already come and gone.