So tired of losing games do to volks mobs that vetted seem to take no dmg and panzergrens because of the personal hand cannons they get to have. They really just ruin 3v3 and 4v4 modes as they can just eliminate your ability to be able to use any armor and mostly your ability to take out an enemy tiger.
Why should axis get infantry level AT that hard counters anything armored allied other than the IS2? It has better damage, better pen, better range that the zook. The zook I think is perfect for what it does which is warding off or taking out anything up to say a pz4. This is what I would think the shrek was also meant for and it does it way better and we actually have to run our tanks away from shreks but you hardly see a pz4 do that from ptrs or zooks but they still do enough dmg to ward the pz4 off or support our t-34 or sherman. Shreks also seem to have a much better fire rate and fire like a snapshot as soon as orders to attack unlike the zook it feels like it takes them 10 seconds to fire the first round. They rakentenwerfer is much better now I no longer see the need for the shrek to be as deadly as what it is for OKW. It should be on par with the zook it takes too much allied armor out of play. It just makes things way to easy for axis and should not HARD counter almost every late game armor we have. The best options is always to try to run the shrek mobs over but this works only some of the time thanks to the panzerfaust that always works on allied armor and doesn't take half a century to actually go off.
They need a longer fire rate, less damage, and a little less pen just like the zook. No reason they need it like it currently is both factions have plenty of viable AT options same as soviets and USF get a long with no having shreks.
or maybe only be allowed to equip one for 60 munitions.
The Zook has a higher ROF (2 seconds). Also the Volks Shrek is 90 munitions.