My computer can run new releases on Ultra and it chugs when running some maps on highest settings, Relic just didn't take enough time to optimize the game before they released it.
Ironically it looks worse than DoW2 Retribution does in a lot of places. |
Thread: Shreks4 Jun 2015, 11:01 AM
Me and my clan can barely get people to play against us these days be it Axis or Allies in 3's and 4's.
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Make sure when you first start to stick to easier to use doctrines for example:
Shock Rifles/Guards Motor for Soviets
Fort/Breakthrough for OKW
Any Tiger Doc/Jaegar Armor for Ostheer
Infantry/Airborne for USF. |
Have to disagree, just get the shortest range from the map and it's still 6 secs. If you don't put your attention on your units it will be down quickly. With good micro ofc. you'll save the tanks.
It depends on the map again and if the points are located next to the edge. Edge focused maps are were CAS really gets OP, maps were the objectives are more clustered around the middle? Not so much.
1's and 2's maps are smaller so it means CAS preforms better but you will lack any significant amount of armor support, in 3's and 4's it's notably less good on it's own but there is barely any trade off for taking it because you have 2-3 team mates to make armor for you.
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You do know that you need to stop to use LMGs properly. Except Obers, that's why they were such a pain last patch. So I don't think LMGs is that much of a 'cancer'
Have you seen 1919's on Para's and Riflemen?
come on, you have never seen a flamer blob, a zook/shreck blob, g43 blob or even con blob? These are effective and they contain 0% of lmgs. Even if you left all the soldiers in game with only smgs blobs will still clash, just on a closer range. Actually the long ranged weapons are what makes positioning usefull in opposition to the blob.
Except those Blobs are notably easier to counter than LMG blobs because the punishment for using LMG's in close range isn't very big at all. Hard to beat a blob you can't get close to, at all. |
Your teammates will get the tanks up, so not really an issue in big team games. In 1v1 and 2v2 you got a point.
I was specifically responding to him saying if it's 2 or 3 players. CAS isn't the only doctrine that fine in 1's and 2's but OP in 3's and 4's.
EDIT: But on certain 3's and 4's maps CAS is unusable because the map is so big your strafe's can't hit anything. |
lol. one axis guy go CAS in 3v3+, you have to dodge strafes every 2 min from mid-late game on. two axis players, every 30 sec to a minute. you know, during the part of the game when you have most units and variety of units to micro.
but sorry. just because single pass CAS is technically dodgeable, whether you have 2 sec or 6 sec to dodge, so it is just fine.
Too hard and blind to see a single click-uncounterable abilities are cheese as shit. game needs to cater to my lazy play style where i click once in a while and the opponent, in order to counter, has to be constantly vigilant, be ready to move anything, predict where the plane might be called in, be ready to look away from the big fight that will decide the match etc etc. fail that for 2 sec, sorry. 480mp and 115fu gone because your tactful opponent managed to save 110 muni with commander that let you shit muni and click.
Considering the price you pay for spamming CAS stuff is no tanks you need to have your abilities have the highest impact they can.
Think of it like this: every time you avoid one of his passes you essentially just killed one of HIS tanks. |
You mean blizzards?
On the other hand the interface should be standardized. In EFA we have 'special command troops' and 'new vehicles, press and click to deploy' while in WFA it's just the definition. I like the latter.
The annoying part about Blizzards isn't the reduced line of sight.
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I would be interested to see whats up outside the top 200, because top 200 doesn't mean you always play against top 200.
EDIT: Arranged teams to. |
Day and night cycle; I want my "NachtPanthers".
This, the game looks AMAZING when the time is set to night, more night battles please Relic.
Could be an actually good game mechanic were everyone has reduced sight to stop LMG spam. |