Scott dmg was reduced fromm 100 to 80
ap rounds are not a bug, its supposed to increase pen and dmg
bars don't cut it and they always drop, rifes need a vet re-work
any more bullshit?
Not it wasn't, the Scott just does 100 damage over a slightly smaller radius, but it still can 1 shot a squad very easily due to clumping. Like a half a second look in the stats could tell you this.
AP rounds per Relic was confirmed as a bug for being 240 when it should be 200. They are only supposed to increase pen.
And BAR's don't cut it? lol, all weapons that you pick up from racks have a decent chance of dropping it's to balance out being able to upgrade all your squads without restriction (other than the 2 weapon limit).
I agree that BARs and Zook upgrade should be merged and that Zooks need help, but you just play down USF's strengths and spout wrong stats in order to try and make a case that they are unplayable when they patently aren't.
Gren Vet:
Unlocks the 'Field First Aid' ability
+40% accuracy, +25% Riflegrenade range
-20% cooldown, -25% recharge time for Panzerfaust, -23% received accuracy
Rifle Vet:
Unlocks the 'Anti-Tank Rifle Grenade' ability
-23% received accuracy, -20% weapon cooldown
+30% accuracy, -50% ability recharge time, +25% grenade range
Guess grens need a vet rework to? lol