Well I will say CoH2 is the most poorly balanced game RN, its all due to how long it takes for their patches to kick in and their unwillingness to listen to the community but make good judgments on it. Their patches over buff something or over nerf units pushing them hard into the meta or completely wiping out the doctrines you can go (B4,kv1 commander for a start).
You can argue with me all you want but this is going to be my final view on this game. The bias is reaching critical levels, we don't get a lot of information about the game and how units that are adjust are supposed to fit their roles. Its almost impossible to talk strategies or if units are broken without someone calling you a "Wehraboo" or an "allies fanboy" leaving all discussions null and boring.
There is no counter play if you take out call ins for soviets, USF gets beat down by mg spam, and the only way for USF to win is to spam Jacksons to stop panther spam. There isn't a fair game, and its getting duller by the minute as axis and allies go the same commanders and don't have options to explore other ones to get a different game. Adding the Brits wont help the bitterness in the community and its unwillingness to discus balance issues and be open to changes. The past 2 weeks I have made posts constructive topics and issues and half the posts are filled with "its a l2p issue" without even giving the idea a try, they skip the wall of text and look for a TLDR without giving it a thought.
If we want this game to be here after the British launch, we as a community need to get better at communicating and telling people our reasoning behind it. Rn it takes 3 pages of talk to convince Alex that something needs changed. Balance patches are another issues, they should be smaller but more often to keep the META in check and make it so we cant spam broken units and make even more people put the game down, last but not least we need to understand both factions and how they operate. Play a few games as the other faction and think about it from a balance stand point rather than looking at the RAW W/L ratio as those wont till you that much.
This game as it stands is almost impossible to balance without overhauls, not even ESL would allow this to fly and in order to fix this we need more open minds not "l2p" or "Working as intended". Remember this is our game and our passion, we shape this game and its competitive back bone.
Jesus man do the needful if your going to have a meltdown about people being mean on the fourms don't include me in it. So far this patch iv done my best to be reasonable
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Cause you have ample more space for flanks, less units to scout for you and cap.
Yeah I think all this thread can agree now the biggest balance issue atm is shitty maps |
I can make an army consisting entirely of Soviets AA halftracks in it still would not help against CAS.
I just meant using the OP's idea of making air abilities not being able to be called in around AA units. |
I guess we can agree than dshk is awful with AP rounds.
At long range it takes 6-7 bursts to kill flaktruck.
HMG42 at the same range kills AA truck in 2 bursts.
If you cannot reverse away from dshk, well...
If HMG42 catches you with AP rounds, you have almost no chances to go back.
No need to say more.
The reason why it takes so long is it's got poor long range Pen, that's about it. It does 80 damage per burst which to a Flaktrack is really putting on the hurt. |
Ho, I do not know. Maybe that Axis win rate is skyrocketting in 2v2?
It's not the end of the week yet and such a weekly based statistic is not yet trustworthy. Although considering your argument wouldn't Axis have a huge win rate in 1's? |
dude, you didn't see the von ivan's 7 MG build? Someone posted a replay a few days ago
You know Von said himself that it was a "don't try this at home kids" thing right? Like Iv won games were my only vehicles were Sturmtiger's doesn't mean the ST is OP.
Sure sure.
http://coh2chart.com/
Click the 2v2 tab.
Kthxbye fanboy.
You do know that people are asking you to provide a replay so they can help you right?
And what does 2v2 stats prove? Other than people play the WFA factions less. |
The USF AA HT can shoot at everything on the entire map when locked into AA mode (that is anything in the sky). But yeah this idea would make the game unplayable on smaller maps were planes would be totally unable to be called in.
Would also be nothing stopping you from just making a Soviet AA HT follow you around giving you plane proofing, high dps, suppression, and reinforcement all on one platform. |
Guys, guys, it's 4v4, not 2v2. One guy goes for double KT, 3 support him.
Doesn't matter, you have 3 people supporting you. If you fail to win map control so hard they can push out 16 minute KTs or 12 minute Panthers something went wrong somewhere. If one of them is going Luftwaffe supply and spamming fuel drops then thats 1 Ostheer player with little MP.
Rush some Jacksons and hope for the best, but limiting the KT isn't going to stop you from being crushed by better opponents. |
It has nothing to do with being outplayed, it's normal thing to get KT at 16 or Panther at 12.
If you opponent has double fuel + caches on every point + fuel conversion then something may have gone wrong on your end also:
If they're going for dbl KT, then rush the initial KT if you notice he doesn't have anything else armor wise really supporting it.
a rushed KT with no support is a very, very dead KT. |
Several maps being garbage is a fairly well known thing and it cuts both ways. There are several maps were it's essentially an auto win against Ost for USF.
The MG42 should get a moderate price increase (260 MP), cause well, we are not going to get Relic to change maps for the sake of 1 unit. |