In general, I agree but the KV2 has a range of only 40 when not set up. Its DPS is lower than OST or OKW medium tanks.
The ISU "fix" nearly "fixed" it into oblivion. The 12 second switch, combined with how badly it gets destroyed by shrek blobs make it difficult to use in larger games.
I tried Industry once since the patch and hated it. Too much fuel, too little manpower. I also don't think that Relic could balance it for all game sizes. Either it would be garden pudding in 1's and OP in 4's or vice-versa.
The ISU shell switch didn't destroy it, it's still excellent. It's just bad in larger game modes because there is zero reason to go for Tigers anymore to so the default is Elefant for late game Super Tank.
It also doesn't get destroyed by shrek blobs due to it's good frontal armor so uh, I have no idea what your talking about there. It is certainly a destroyer OF shrek blobs.
The KV-2 should just be a good assault tank like it's intended to be, so it should have either HE shells for bombarding enemy Paks or AT shells for doing lots of damage to Panthers or other tanks sitting back on the defensive.