It will be 0.09% vs 0.04% of penetration with majority of small arms, yes - it,s significant difference.
When I said small arm's I included heavy machine guns. Which will do not nice things to 251 HT's.
The armor of a 251 is 9 versus the 28 of the M5. |
OKW Panther / KT also get less scatter from vet.
I think it will be worth the 135FU.
EDIT: JT as well.
Ah bloody hell, forgot that a fair amount of OKW units DO get it, but the only units I could find outside of OKW that get less scatter are artillery units
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Good players will also put mines on the enemy side of sandbag walls meaning you get a fun surprise when you try to use it yourself or try and crush it. |
m5_halftrack_mp - 320hp.
halftrack_sdkfz_251_17_flak_mp - 320 hp.
halftrack_sdkfz_251_mp - 320hp.
m15a1_aa_halftrack_mp - 320 hp.
All halftracks have 320hp, difference in armor will work only against small arms, AOE and most weakest ballistic weapons, like Luch and 222 gun, for other weapons - it's non existing.
The Axis HT's take pretty significant damage from small arms and machine gun fire (comparatively of course), the M5 normally will only ever bet shot at by small arms which won't do much to it (other than incendiary rounds) or something that auto-pens like an AT gun.
The M5 also has Overdrive! which gives it sanic speed, so all in all the M5 is the most durable HT (again, comparatively). |
Just to clear some stuff up, the Ostheer PIV was not really intended to have the veterancy of the OKW PIV for a couple of reasons. The old Ausf J OKW had was kinda crap and it needed very powerful vet to be moderately okay. Now when an OKW PIV vets up it will get really powerful really fast.
Unlocks the 'Combat Blitz' ability
+60% turret rotation speed, -25% scatter
-30% reload, +20% rotation speed, +10% ac/de-celeration
+12.5% range, -25% scatter
+53.85% accuracy when moving, +45.8% sight range
The OKW Panzer IV get's less scatter from vet like a handful of OKW units do, but none get it twice. Outside of OKW getting less scatter is reserved for artillery units. |
I wouldn't use 35 range supressable AT to fight a suppression platform but that's just me. IIRC the M5 is the most durable HT in a the game. The go to counter to M5 rush will be Paks and StuGs. |
Thanks for keeping my signature updated.
Earliest AT with; stock cloak, small target size, garrison capability, increased arc and Rof while garrisoned, and retreat, not good enough?
Stop complaining
Target size doesn't matter when shooting at crew weapons. The biggest buff the rackten got this patch is recrewed weapons not having recieved accuracy |
Bugs are not balance.
One day, when you'll grow old and tired you might actually understand that.
A bug that's existed as long as the ability to fire at tanks only has existed. But camo doesn't fix the fact after it fires it's first shot it decloaks and can be wiped in 1 shot or suppressed or just focused and killed due to the lower range and easy to kill crew.
I would much rather have a real AT gun with 60 range than the rackten, but to each his own I guess. |
That argument lost any relevance with last patch where puppchen got superior camo.
Awww yes, the camo that doesn't work if you toggle it while it has hold fire for enemy armor on causing the crew to shoot at infantry and reveal their location.
Like I said; I would much rather have a real AT gun. |
Where is that T0 AT gun you speak of?
Oh, you mean ZiS?
Well sorry sunshine, but not everyone goes T2 100% of the time, while puppchen is always T0 and ost always goes T2, pfaust is always there without side costs as well.
Imagine how fun it would be if you always had to go for puma as OKW, because that would be your only early AT or if the puppchen was in that tier.
I would fire the KT into space and crucify the Puppchen if I could build a real AT gun from one of my tech buildings. Honestly I think the puppchen is a failed experiment and it would be nice if they removed the garrisoning gimmick and just make it not die to a stiff breeze and have 60 range.
Against OKW were countering maxim spam is already an uphill battle I don't see a reason to not go T2 as it;
-negates Mech HQ
-allows you to suppress das volkblob
-bombard enemy BG HQ with indirect fire
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