I highly doubt that they can take on a p IV or a panther. Also the US Major now costs more, 120 fuel instead of 90
An SU-76 has a 100% change to pen a PIV at every range. In numbers SU-76's don't really have anything to fear but Super Heavy TD's.
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!23 Jul 2015, 18:11 PM
An SU-76 has a 100% change to pen a PIV at every range. In numbers SU-76's don't really have anything to fear but Super Heavy TD's. In: COH2 Balance |
Thread: Broken balance USF vs OST23 Jul 2015, 18:07 PM
This. In: COH2 Balance |
Thread: the OKW P4--a specialist generalist23 Jul 2015, 18:00 PM
Why are you so keen on using exclusively armor against armor? AT gun's lack mobility. When chasing enemy armor you need something that can be ready to fill gaps or flank at a moments notice. AT guns are fragile and die to tanks themselves quite easy, and most USF/Soviet players will have a big blob following their tanks ready to focus fire your AT guns. At a 4 man crew + AT gun's green cover still being bugged decrewing them is easy, and thus they lack reliability versus the very fast and mobile Allied lights and Mediums. You need armor of your own to counter them. I'm not saying they are bad, but they are supposed to be used defensively to drive off enemy assaults not to follow attacking armor. The first counter to USF and SOV armor is the Pak40, which arrives after 10 - 20 + 40 + 20 = 50 fu. Armor never enters the field in an uncounterable state. If it does, it is entering the battlefield WAY too quickly. If you are talking about mobile counters, then for USF the first counter doesn't arrive until 50 - 15 + 120 + 125 = 280 fu. Does that mean that USF T3 should arrive sooner? Of course not! The Pak40 doesn't hard counter enemy armor on it's own. And Allied armor and Light Vehicles come in greater numbers than Axis ones do making it quite easy to handle Axis tanks with lower numbers of dedicated AT (at least in 2's, idk about the shitshow of 3's or 4's.) The USF AT gun also has a fast ROF making it choice for taking on mediums and lights. Also USF and Soviets get armor out way before Axis does, so uh, it's not like your going to be facing much but Pak's to start. You also are ignoring the fact that grenades are the absolute minimum cost the USF will pay while teching, so they are usually 25 fu slower, and Soviets need AT nades, which are also 25 fu. Yes and Ostheer has to make a medibunker, and upgrade all their squads with LMG's, ect. There is plenty of mandatory stuff we can ignore because it's a constant that isn't going to change. Both Axis and Allies have "mandatory" upgrades. The cold hard facts show that Ostheer T3 arrives at just the right time. It is slightly slower than rushing allied players would get their medium tiers, but arrives at the same time as players who choose to pay the tech costs for their grenades (which Ostheer pays by teching up). The cold hard fact that Ostheer has to match the PIV versus T34/85's and Easy Eights sucks. Keeping a PIV around for a while as Ostheer is a pain because you will have a very hard time dealing with their enemy armor (mostly because the main gun pen on the PIV is lack luster like the basic sherman just with slightly more pen at medium and long). It's just way more efficient to get StuG III's for AT and Ostwinds for AI as both tanks excel in their role and get good vet that helps them scale like they should. So again, why does the Ostheer P4 need to be cheaper? Because it it's only 5 fuel less than a T34/85 but is completely outclassed by it. Would be horrible if the Ostheer PIV skirts were an upgrade rather than coming from Vet and it's 3 levels of vet just mirror the OKW PIV's? EDIT: Also I upload replays like every other day. I just uploaded one of me facing off against a top 10 player. If queen wants a rematch he will get it, I might not win (because I'm a 2's player not a 1's) but I won't be a push over this time. In: COH2 Gameplay |
Thread: Schrek killing a ton of Infantery23 Jul 2015, 17:41 PM
Making it so shreks only fire at tanks would be a cool change but I doubt people want to have face squads with pre-loaded shreks ready to fire at a moments notice because they aren't force to shoot their shrek at infantry. In: COH2 Balance |
Thread: Make Falls and Obers 5 man squads23 Jul 2015, 17:38 PM
That's mostly just that Motor Howitzer though, even after the nerfs it already got. And then there is this stupid squad formation thing that is still impacting everything negatively. They nerfed it once and it reduced the one shot radius by about 3% lol, it was effectively a pointless change. In: COH2 Balance |
Thread: Broken balance USF vs OST23 Jul 2015, 17:11 PM
Pmuch, a airborne blob or rifle blob with 1919's are peerless in infantry killing power. Para's are really fucking scary units with that grenade, 6 men, and turbo good LMG's. In: COH2 Balance |
Thread: Schrek killing a ton of Infantery23 Jul 2015, 17:03 PM
I sniped a sniper with a shrek yesterday, wish I had saved the replay. In: COH2 Balance |
Thread: the OKW P4--a specialist generalist23 Jul 2015, 16:58 PM
He included all costs and starting fuel. His math doesn't add up. The counter to the Ostheer PIV is only 80 + 75 fuel (since your first tech is free) meaning that already right near the early part of the game the PIV's best counter has already hit the field. The cost for the first T34/85 is 80 + 90 + 130 = 300 fuel, the cost for the first Ostheer PIV is 305 fuel. And ironically; the OKW PIV costs more than that! But it comes with skirts and actually has vet that makes it scale into being competitive with the advanced mediums like the M4C, T34/85, and Easy Eight so that's okay. And honestly Katitof? You don't play the game so we can argue all day but I actually play what I preach, you probably should to. In: COH2 Gameplay |
Thread: Make Falls and Obers 5 man squads23 Jul 2015, 16:45 PM
The issue with what your trying to assert is that Allies have a far easier time of wiping squads than Axis do purely because of the 4 man squads that Ostheer and OKW are limited to. Why do you think Fuss are so popular? Because they are hard to kill and OKW players enjoy not having to have god tier micro to keep all their 4 man squads alive all the time when losing 1 model on an a squad is 50 mp down the drain. The KT squad wiping is much less of an issue as Siu pointed out because the KT is really slow and can't see that far on it's own. The ISU can sight for itself and can easily kill any AT gun shooting at it. The Pak43 you say? Well sure you lose 1 light vehicle when he first surprises you with it but then you can just Katy it, bomb it, use USF call in artillery on it, ect. Getting rid of a Pak43 is far easier than unseating a Soviet player who's coated the map in democharges, has a Kat or two waiting to bombard any point you want to capture, and god forbid has an ISU covering a vital point close to ice and you can't flank it because of ice or just the map not letting you. The Stuka Zu Fuss represents a huge investment. It's 150 fuel (adjusted for the income disability) which is enough for a PIV or almost enough for a Panther or 2 Katyushas! If it wasn't good at what it did then it would be a horrible unused unit because nobody wants to spend so much fuel on a unit with a huuuuge cooldown. If you miss with a Stuka barrage then you have to wait a fairly significant time to fire again. It's vet is also kind of a joke, with Vet 4 and Vet 5 being utterly useless (although this is par for the course with some OKW units). The Scott is just disgusting performance wise, 1 shots squads with extreme easy for a cheap fuel cost. Fixing unit spacing would help a lot with making it less cheesy but fuck it's infuriating to play against a good player using one because it has smoke, great speed, and can use superglue. At vet 2 it gets 20% less scatter ramping the squad wipe potential up to 11, NEVER let the enemy get a Vet 2 Scott. In: COH2 Balance |
Thread: Cruzz's The More You Know23 Jul 2015, 16:32 PM
Cruzz does the OKW armor bulletin for the PIV stack? In: COH2 Gameplay |
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