Because it was next to impossible to get one and the patch hasn't been out long enough for people to realise how strong it now is.
It comes much later and is limited to one while being in a doctrine, how is it easier to get? |
I also hope volks to scale better, but automatic weapons are a bit off from their design.
The only adequate upgrade on volks I can think of is giving them one or two G43.
It's really isn't against the design considering:
Volks always pain the historical side of me. A unit that was famous for their unusually high usage of automatic weapons. Has absolutely zero options for automatic weapons.
Just give em a smattering of automatic weaponry and up their cost a little bit and we are golden. They could become more analogous to riflemen. |
That's why Relic buffed strumpio, as I said.
If you had checked current mp40 performance and volks' received accuracy modifier,
you wouldn't have said that.
'Then give them better automatics...' won't work either.
It will just make it too cost efficient AI unit unlike how they supposed to work.
.....which is the problem. Sturms give you the AI and Rackten gives you the AT. Do you seriously think that Volks are that necessary outside of early game map control now? If Volks need a cost increase to reflect the fact they can be upgraded with new shit then fine, better than then Volks geting made obsolete.
EDIT: Another way to make Volks more "worth it" would be giving them bonus's for fighting in cover utilizing sandbags and whatnot. Similar to how Oustruppen work. |
You do realize that is what Relic designed them to be, and that is why Relic designed sturmpios to be the AI, further supported by the 32 mp reinforce change (meat shield + best handheld AT weapon = best meatshield once vet is acquired via at weapon). I seriously do not see what is required of volks that isnt already available. Suggestions arent worth getting over playing how the faction was designed, anyways.
Seriously, why would a crappy AI upgrade be worth more than effective alternatives and better than voiding schrecks...
^^ (above), and yeahl Volks were armed with Stg's, if anything. Thatll be worth to me. Never want to hear the word "mp40".
Well yes it would require the MP-40 to not be total unrelenting shite but right now you can easily fulfill your AT requirements with a rackten. Volks won't help you against a T-70 or a Quadmount, a rackten will.
If they can't figure out how to unfuck MP-40's just give Volks a StG 44 package for 90 muni that gives them like 3 StG's. |
lol
you live on your own planet mate
Do you have an explanation for why the Sturmtiger is one of the least built units in the game? Because I do; when you have to micro shit all over the map you don't want to have to baby sit one unit. That's what you have to do when using a Sturmtiger.
Yeah sure you might 1 shot a tank or wipe a few squads but when your losing engagements in other areas as well as map control then your fucked. |
You just got easier to maintain sturm pios.
You want AI, get 2nd squad of them.
That's the issue, Volks aren't very useful for anything since you can get better AT in the form of a Rackten and better AI with just more Sturms. I don't see why Volks should languish as just being literal meatshields or shrek toaters.
Just give them an AI upgrade you can take instead of the shrek that gives you like 1 StG 44 and a smattering of MP-40's. |
There's nothing 'tricky' about the sturmtiger..
Put it behind an LOS blocker, wait,
The Sturmtiger is most effective against blobs, I don't really see what the issue with the unit is unless you got your army vaporized by it because you were clumping.
Using the Sturmtiger properly is an art, and a well executed blob kill is a symphony oh so sweet. |
An AI upgrade that replaces the shrek would be quite nice. Right now Iv found very little use for Volks anymore since the Sturm and Rackten buff. Fuss can be my mainline hard to wipe infantry that's cheap as chips.
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The thing is that if it can't shoot through shot blockers then it can't hit anything and becomes worthles.
I think a decent compromise would be to slow the rocket slightly and add a noticeable visual effect, like with the Stuka. That way the target has some time to react.
Also, I wouldn't mind a unit being "unfair" if I only fought it once every twenty games. The thing must be rare for a reason. If it was truly so powerful they'd be popping up like T34/85s were two weeks ago.
Sturmtigers are quite tricky to use (compared to most units) which is why they are so rare, this is coming from a extremely huge fan of the Sturmtiger. It's a niche unit for niche maps. |
Pack Howitzer is still a sure way to lose as USF. LEIG is ok purely because OKW is drowning in manpower at all stages in the game and it hits a lot even at max range even if it generally doesn't kill that much. Ostheer mortar is still twice the unit of either.
And on another note, after another fun night of games as USF racking up a cool streak, I'll just consider this an utterly dead faction with no actual win condition except "my opponent played extremely bad". Anyone want to prove me wrong can challenge me playing axis, you can choose the map AND starting positions.
Dusty seemed to have some success this past night, he would probably be willing to take you up on your challenge. |