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Thread: OKW in the New Patch: Roman go the house!25 Jul 2015, 10:03 AM
The vet on the Ostheer PIV is total trash compared to the vet on the OKW PIV. The OKW PIV is amazing for it's cost especially with the 3 armor bulletins giving it 270 frontal armor. In: COH2 Gameplay |
Thread: M5 Quadrush25 Jul 2015, 10:02 AM
0? I guess that works. In: COH2 Balance |
Thread: OKW in the New Patch: Roman go the house!25 Jul 2015, 09:58 AM
OKW does have some ways to go but the PIV is absolutely not overpriced, it's extremely efficient and it's vet make it an absolute terror. JLI are quit good and Fallsch and Obers need some cost reduction but other than that elite infantry OKW is lookin' good. Massing shreks now is really silly, your better off spamming mines and other upgrades because shrek's aint going to save your ass versus a T-70 our quad mount. Mines always save your ass (if he's sitting on it because he's detected it shoot the mine with something). Volks really need love IMO, they just don't really serve a purposes. But other than things are really looking up. In: COH2 Gameplay |
Thread: FIX THE STURMTIGER 25 Jul 2015, 09:54 AM
It could always do this. The unit literally cannot work without the ability to shoot through shotblockers. All it has now is 5 more and 1000 pen while doing more consistent damage in it's AoE profile. In: Replays |
Thread: USF - Worst faction in COH History25 Jul 2015, 09:53 AM
If your playing a normal game that escalates having T34/85's is awesome because you can get them before 10 CP and you don't need to save up fuel to get them. IS2's being limited to one makes it so if your fighting lots of enemy armor your screwed because your 1 IS2 ain't going to be able to handle of it. But really IS2 commanders and 85 commanders are both equally nice right now. OKW mediums didn't get pushed back, USF mediums got slighty pushed back (because zook's now come with bars and the captain is cheaper), Soviet mediums come fast as hell with the SU-76 coming quite early and T4 being easy to escalate to after that if you want some T34 spam or rocket truck action. The only mediums that REALLY got pushed back were the Ostheer ones. If the dude is countering your M20 with a 222 just give the crew and extra zook so when you pop out you nail his ass with 160 damage and scare him off. The M20 also has smoke to help it run back to it's lines (hopefully filled with zooks or an early AT gun or Stuart). In: COH2 Balance |
Thread: M5 Quadrush25 Jul 2015, 09:43 AM
What are you going to lower it's pen to? .5? It's already got just standard MG penetration, the problem is is fires extremely fast while also doing high damage. It's like a vet 3 MG42 with Incendiary rounds permanently on while having no set up time and Blitz on top of all that. In: COH2 Balance |
Thread: USF - Worst faction in COH History25 Jul 2015, 09:40 AM
Okay yeah no your having a meltdown because 90% of the shit your saying makes no sense. KV1 and M4C Sherman don't require tech because they aren't really super powerful and Relic has said they are open to putting them behind tech. The T34/85 and Easy Eight come sooner now than they did before because you don't need to unlock them with CP's. The CP increase on heavies means that mediums get to enjoy the field for longer and if you seriously think making shit like the ISU or Tiger rushable then jesus christ. Your complaints about Ost light vehicles are simply lol because Relic combined the Zook and Bar upgrades for a reason, get a zook or two to scare his shit away (which is what Dusty was doing and it worked). Take a deep breath dude, because Relic is doing their best to make the WFA factions less gimmicky and USF is going through the same growing pains OKW did for a while. It will come out of the other side a amazing butterfly (like OKW is now). In: COH2 Balance |
Thread: OKW in the New Patch: Roman go the house!25 Jul 2015, 09:21 AM
Yeah I'm liking the pairing of the pIV with the jp for okw more than a single pricey tank. It's a good mix of strong ranged at and mobile ai in tandem with those two mediums and screening infantry. More reliable (though more expensive) than ost t3 or sov t4, and, true to okw style, vet makes a huge difference for both vehicles. Well armored detection is still kinda useless and the commander is just cool for killing arty if your lucky. The repair thing makes Sturmtigers instantly reload so yeah it's buggy but it's worth it for HEAT rounds and the Sturmtiger. A PIV battle group with HEAT rounds is awesome. In: COH2 Gameplay |
Thread: USF - Worst faction in COH History25 Jul 2015, 09:09 AM
Other than M5 shittery I have never had more fun playing this game. OKW is no longer a gimmick faction of Light Tanks into Heavy Tanks and USF can actually afford to get both it's tiers without fucking itself. Captain starts are also awesome. Soviets now have teching that makes sense and a stock army that kicks ass and Ostheer have great support weapons and less MP intensive teching. Yeah there is still work to be done but shit is going in a !!!FUN!!! direction. Stop having meltdowns like I and the other OKW fanboys did after the Ober and shrek nerfs. In: COH2 Balance |
Thread: OKW in the New Patch: Roman go the house!25 Jul 2015, 09:04 AM
Forum Warrior of old here; I would like to start off by thanking Dusty for inspiring me to git gud. OKW in the new patch is absolutely nothing like the OKW of old, take all your memories and love of the old meta and burn it in a tire fire on your front lawn because holy fuck was OKW awful to play before this patch. What had changed? -OKW's basic staring infantry (Sturms) are now actually viable in numbers and can recrew shit without breaking your MP. Now recrewed weapons no longer have 25% received accuracy and inherent the received accuracy of the recrewing squad so you can recrew all your shit AND the enemies shit with your Sturms. -Volks have really no meaning other than being shrek toaters and cheap mapcappers, with the Rackten buff shreks are honestly overrated and your better off spending your muni on a fuckload of mines or a bunch of other upgrades for shit. -The Sturmtiger is now actually worth it and does consistent damage cross it's AoE profile meaning more !!!FUN!!! killing blobs by sitting behind a shotblocker or just outside the enemies LoS. Also 1000 pen to always pen tanks; which is awesome because the Sturmtiger still does permanent crits. The Sturmtiger is awesome because it makes blobbers cry and rage quit. Now here's the biggest most awesome change in the whole entire world: OKW got the Ostheer PIV with skirts buildable from the Schwer HQ for 135 fuel. Why is this so awesome? -The Ostheer PIV was never meant to have the OKW PIV's vet, the old Ausf J had a disgustingly slow turret speed so at vet 2 the new PIV's turret turns incredibly fast. -The OKW PIV gets -25% scatter at Vet 2 and Vet 4 making it incredibly deadly to enemy infantry as it vet's up. -Stacking 3 of the armor bulletins will crank it's frontal armor up to 270 meaning tons more bounces (I literally had an enemy rage quit and throw the match while he was winning because my PIV bounced 4 of his ZiS gun shots in a row) -It looks fucking cool Conclusion: OKW meta is about mediums now. The Jadgtiger? Overpriced slow piece of shit; get a JPIV and put heat shells on that bitch with camo bonus and 1 shot a Jackson. The King Tiger? Slightly less overpriced piece of shit; get 2 PIV's and run around the map at warp speed wiping enemy infantry while laughing at the pathetic KT users who take 10 hours to actually get to something to shoot at. Want a Panther? Stop your being retarded get a medic HQ (heals and forward retreat) and a JPIV for 175 fuel. It actually has decent DPS and now that heavies are limited there is zero reason to ever want a Panther when a JPIV can easily deal with a IS2. If you have the armor bulletins for the Panther then well idk I'm jelly as fuck. Get 2 Sturms and put some detectors on them and repair you PIV's as light speed so they can get back in the fight and continue to vet up until all you enemy can do is sit in their base and weep as they hug their ML-20's. When using PIV Ausf J's it's best to keep them in pairs, that way they can support each other and pull of some insanely fun squad wipes together. Is it bad to have more than 2 with each other? Not necessarily, but if you want to compliment your battle group with something an Ostwind or JPIV is choice for the task. In: COH2 Gameplay |
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