Profile of Alexzandvar
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Post History of Alexzandvar
Thread: OST command tank is OP?26 Jul 2015, 21:15 PM
Considering it was incredibly mediocre before I think the change is quite good and helps give Ostheer armor a nice bonus now that 85's and Easy Eights come much earlier. In: COH2 Gameplay |
Thread: Conscripts need mid-game buff26 Jul 2015, 20:29 PM
The reason he says Volks would need an AI upgrade is because Cons beat out Volks till Volks get to vet 3, and even then it's an RNG shoot if Volks actually win. An AI upgrade to conscripts would require an AI upgrade to Volks to allow them to compete. Not to mention Shreks these days are far less in demand now that OKW has reliable AT outside of the shrek. In: COH2 Gameplay |
Thread: which bulletins stack and which do not?26 Jul 2015, 19:34 PM
http://www.coh2.org/topic/27066/duplicated-intel-bulletins Cruzz confirmed which won't don't stack in his thread. Here's the list: soviet\medium-tanks\t34_85_armor Everything else stacks. In: COH2 Gameplay |
Thread: OCF All-Star Game Nominations26 Jul 2015, 18:14 PM
1. Cruzz 2. Siberian 3. Dusty |
Thread: Switch MG34 and Kübelwagen26 Jul 2015, 18:10 PM
Why are people trying to turn OKW into ost. You like ost, you play ost. It is also possible to keep the kubel alive pretty long.. Ostheer is well designed, everyone wants every faction to be like Ost because people like non-retarded faction design. In: Lobby |
Thread: Crushing infantry OP26 Jul 2015, 00:58 AM
Yeah the M10 needs to be looked at infantry crushing wise. It shouldn't force a retreat every time you see one. OKW doesn't have snares to slow them down either :/ In: COH2 Balance |
Thread: Sturmtiger breaks the game26 Jul 2015, 00:04 AM
It's interesting to note how many people have not personally used the unit, know little about the use of it, and come to proclaim down on high how it's OP despite all the hoops one has to jump through to use it effectively. The Sturmtiger literally cannot work unless it can shoot through shotblockers, asking that to be removed is the same as asking to remove the unit itself from the game. In: COH2 Gameplay |
Thread: Sturmtiger breaks the game25 Jul 2015, 23:59 PM
No I don't think you get how the shell on the Sturmtiger works. It used to explode on anything including tiny wooden fences and small little barrels and Relic gave it shooting through shotblocklers so it could actually work as a unit. And no nobodies given up on balance in 4's, it's just that the focus goes to the competitive game modes first because they are easier to isolate variables in. In: COH2 Gameplay |
Thread: Sturmtiger breaks the game25 Jul 2015, 23:49 PM
No like the shell used to explode on the tiniest world objects due to the way projectiles work. The unit doesn't function without the ability to shoot through world objects so it doing reduced damage would just kill it as a unit In: COH2 Gameplay |
Thread: Sturmtiger breaks the game25 Jul 2015, 23:19 PM
Considering the shell won't work unless it pierces world objects, it would always just do reduced damage. In: COH2 Gameplay |
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