people have been play testing coh3 at gamescom but i dont see anyone talking about it on this forum or youtube, is it some kind of deal with the devs that you dont share feedback to anyone but them ? If not then i would like to hear about the new coh3 experience from you guys if you had been there. |
Thread: Leavers28 May 2022, 16:39 PM
even more stupid reply
everyone having rational opinions on how to improve the game while this guy be like "DURRHHHH pLaY 1v1" |
UKF mobile assault: UC -> HMG or section -> recovery sapper -> section -> T2 -> mortar pit then AT or other way around depends on situation -> sniper (for extra salt) -> weapon rack unlock -> T3 -> cromwell or bren commandos if you feel like lacking of infantries to cap point -> land mastress -> firefly -> anything helps you secure your win lategame
This build prevent bleed early game to rush mortar pit and cromwell.
UC and sections will bleed enemy infantry fast in yellow cover, chase off kubel (IS weakness), while having recovery sapper early helps UC to be even more agressive as they get repaired fast and recovery sappers with their decent dps and snares, disencourage snare rush and light vehicle dive (keep your UC close to them at all time) they also protect IS from close range units (another IS weakness) and fight units in green cover (flamer upgrade), HMG is used to watch flank while your main forces fight on the frontline (i recommend using hmg only to cover flanks). In early game the UC probably gonna get shot more than your infantry so less MP bleed to rush a mortar pit or sniper (watch out for counter snipe), which help prevent even more bleed, then get an AT (duh) if you play your card right you can get a cromwell at 11 minute from this point you build whatever you find suitable but save popcap for a landmastress for point contest or long range harassment if you want a second landmastress, have your mortar pit recycled (assuming it is still alive at that point). This play is micro heavy in early game and using small amount of units to fight and any squad wipe or UC destroyed will leave huge impact on your lost as you already have little units to hold line so this depends on your skill and luck. Consider test this play on AI if you are not confident |
Thread: Leavers25 May 2022, 08:03 AM
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Back when there was no limit on heavy tanks and okw could gets 2 king tigers
Sapper's mine on release could immobilize tanks for no reason |
Thread: Avre7 May 2022, 17:01 PM
check the range of both vehicles then come back here to this pointless excuse of a thread |
teamate dedicating so much for close the pocket for shit and giggles, pulled off but we still lost cuz our team was fighting 3v4 entire match cuz he only focus on microing stormtroopers behind the line
"i dont care about the game, i only wanna see the big boom" - the cucks |
this is not something top 10 players would say, i say you are a rank 1000+ with git gud issue |
Does it always have to be Victory Point all the time tho ? Annihilation is out of question because it would takes so long. I'm thinking some kind of sector attack/defense with time limit , 1 map have 4 sectors (2 if 2v2 and 3 if 3v3) and 1 sector have 4 points (also depends on gamemode), if the attacker secure all the points the defender fall back to the next sector, the attacker wins if all sector captured and loses if they ran out of time limit, the match is best of 5 and both teams switch role mid match. the idea isnt innovative actually i copied from bf5 breakthrough, but the point is it shouldn't be victory point all the time, its not boring for long time players but it wont keep new players if relic aim towards coh3's survivability |
Looking at accuracy means is not the full picture since there are other modifier affecting DPS on the move and vickers K has 0.6 accuracy modifier and not 0.25.
DPS G43 on the move vs BAR on the move (0/10/20/35)
5.99/4.37/3.37/2.27 vs 6.79/4.83/2.8/1.7
G43 is only more accurate at long range
You forgot that one is a semi rifle and other is a fully automatic rifle. "Only more accurate" at long range is more than enough to shred BARs. BARs shoot a lot but only few hit but G43 hit most of their shots so they trade pretty well |