Fix blitzkreig so it can't be used defensively and I would agree.
+1 |
3-4 because you can go either LT(3 RM) and fast m20 to counter static positions or the safer way to go CPT (4RM) + stuart - Major
Partially right,just remember to retreat when the mp skirimishes arent in your favour.Additionally medic is a must,else mp bleed.
Be cautios ,dont lose a squad, attack from multiple directions and last but not least capture important buildings with your REs.
USF heavily relies on fast teching thats why you should focus on that.Never go 4 RM when LT.
REs are only for early map control,recrewing and capturing territories.
Hope that i could help you.
Indeed you did help, I appreciate it. It makes sense going 4RM > Cpt. > Stuart
At the same time I'd be skeptical for a rushed StuG seeing as how they're basically dirt cheap for what they can do.
We got into a game the other day together, hopefully I'll catch you again |
Use smoke and flank and l2p and u cant blob now and flank and use smoke nao u cant roflstomp into mg's and steal them and use smoke and flank
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4 rifles is usually pretty standard. Especially when going for the captain. I've never noticed the bleed to be perticularly bad with anything less then 6.
Less than six? Six riflemen? Haha wow.......
But yeah I usually don't go four and use the extra MP for 2x AT's or MG's. But then again I've been getting my ass whooped so, here's to switching it up lmao.
Thanks for your input. |
Chill, I was just busting your balls buddy.
That map should be on your veto list when playing as USF. The AAHT is your main early game advantage, try to build one if you have the fuel. If not, start with 3xRM, tech up to nades, another RM and then captain. Inf company works wonders against OST.
There's already enough maps to veto though.
Minsk, Kharkov, Bystraya, and Ettelbruck.
But yeah, I've been going Captain a lot more espcially since Ost T3 is almost guaranteed. 2x ATs shuts down T3 pretty hard but delays armor for you. |
IMO double REs into 3-4 rifles work best against ost.
Then depending on the enemy,LT + m20 + mgs or alot safer but not as offensive CPT + stuart + (pack/pak) - sherman/Scott.
As may be necessary to get nades or bars for more assault power.
Doesn't that become really heavy to maintain? I'm sure you'd know better than I would I usually just stick to three, the bleed with 3 + Officer becomes pretty bad then too. I'll try this build though and play on cautiously with my RM's.
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Build multiple threads about the MG42 on coh2.org and complain that it's op and the poor USF player can't steal it anymore. This will make the developers to nerf it again. Mask some of them as honest l2p guide requests, doesn't matter if you start it on the strategy section or on the balance forum.
That's a pretty good strat.
What an idiotic post. I'm not complaining I'm trying to find new ways and discuss possible counters to a good unit.
This is the exact reason I don't usually post here. |
Very narrow-minded of you.
Commander is more viable than ever before because:
1) OKW base AA were nerfed, so fuel drop can be used now.
2) You can get both field reinforcements (M5 halftrack) and decent medium tank (M4C Sherman) through call-ins, so you have almost full T3 in your call-ins.
3) M17 (M5 upgraded with AA) was seriously buffed
4) M4C is better than T-34 in every aspect:
- AI (pintle MG, better gun, better reload)
- AT (better penetration, better reload)
- Survivability (better speed)
Therefore:
T1->T4:
double snipers
covered by DSHKa
into fast (because of fuel drops) SU-76 or SU-85 for early AT
into Katys for indirect
into M4C call-ins
T1->T2:
double snipers
into early AT gun for protection against light vehicles and mediums
mortars if indirect fire is needed
into M5 for AI/harassment/better field presence
into M4C call-ins
T2->T4:
cons-maxims-mortars mix
into AT guns for protection against light vehicles and mediums
into fast Katy against blobs/OKW bases
into M5 for AI/harassment/better field presence
into M4C call-ins
This allows very flexible strategy choice, which can be switched in the middle of the game.
Lend-Lease is my favourite Soviet commander so far.
Yep, +1.
And also didn't the Assault Guards get a semi buff with the new PPsH as well? This commander gives you so many options + flexibility it's great.
Literally every ability in the commander is useful, even the conscript repair ability.
I think this is currently the best Soviet commander, call me crazy. |
I've been struggling with double HMG's on certain maps, it gets very micro intensive as USF if the Ostheer player actually supports them.
I was looking on some 2v2 games and saw double US on Crossing vs double Ost, and the USF players doubled one side early and got control.
One of the players chose Recon Support and had a field day, cloaking his I&R Pathies, he called in two fake barrages and forced retreats from MG's twice. The next one he actually called the arty and decimated one of the MG's, stole it, and opened up a nice flanking oppurtunity and that's all it really takes.
So has anyone tried this? I mean like a higher level player, because I think this has potential, esp with the new team weapon meta.
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Sturm + Kubel is still the most potent opening in the game. Abuse the piss out of this and you'll be just fine.
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