both obers and falls are underpowered.
obers just need their damamge back lmg back to 8 and stg44 back to 9
for falls
Fallschrimjagers are both annoyance and very underwhelming unit.On one hand i have been completely annoyed how they spawn out of building and wreck shit,and after that they are quite shitty in combat compared to other units by significant margin.
Proposed redesign:-
1) make them 400 mp from 420 mp ( mot much of a difference),give them carbines and make fg42 a separate upgrade ( deals with the spawning issue) or let them paradrop.
2) a)make them reinforce on like voch airborne ( survivability) with 50 muni fg42 upgrade with very little fg42 dps buff or make them have more survivable by increasing either armor health or lowering received accuracy.
Or
b) keep them glass canon...but make f42 75 muni and major dps bufff.
and thompson paratroopers also need some kind of fix.in before commandos arrive. |
at least players are acknowledging this unit exists...and counter topic from allies about units that are op being underpowered are real |
Fallschrimjagers are both annoyance and very underwhelming unit.On one hand i have been completely annoyed how they spawn out of building and wreck shit,and after that they are quite shitty in combat compared to other units by significant margin.
Proposed redesign:-
1) make them 400 mp from 420 mp ( mot much of a difference),give them carbines and make fg42 a separate upgrade ( deals with the spawning issue) or let them paradrop.
2) a)make them reinforce on like voch airborne ( survivability) with 50 muni fg42 upgrade with very little fg42 dps buff or make them have more survivable by increasing either armor health or lowering received accuracy.
Or
b) keep them glass canon...but make f42 75 muni and major dps bufff.
on the side note the concern trolling and unit is fine,just little tweak is needed form allied fanboys is pathetic,obers also need their original dps back,thompson paratroopers also sucks so they also need to be looked at.
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KT is a garbage after last nurf, the armour reduction should have came with a price reduction. It's insanely slow and vonurable to any tanks with range. I'd either like to see a price decrease, or a range increase.
or increased rate of fire and damage ( if happens need to modify vet 5 too) |
That wasn't the reason it was picked the most though
don't worry they will be nerfed more just like obers...price increase isn't enough.....well to be fair most ridiculous thing was the tulip rocket.( i m only talking about the stuff that's released in screenshots) |
Don´t forget that it comes with skirts right away. It has better armor than the other mediums. That´s 30% more armor than a regular P4.
but it has less base armor than regular p4...i think( correct me if i m wrong ) |
you are god damn right.... a without vet t34/76 is better than without vet p4 ausf.j and t34/76 only costs 80 fuel while this unit 135....i think its fuel price should be 110 or 105 i think |
very impressed with the new patch.
But some few nitpicking are required.
panzerwerfer still shit,thompson paratroopers still sucks,obers need some damage buff ( from 6 to 7 maybe instead of 8),still i don't think stuart will be viable,soviet mortar is still shit,priest will be meh after howie buff ( keep the howie buff,they are useful now ),sturmtiger needs 50 range not 45,Fallschimjager sucks bad( especially when a whole doctrine is dedicated to them),volks late game fighting power,some buff to heavies since they have been nerfed (indirectly),especially jadgtiger,cas delays by 1.5 is bit too much maybe maybe 1 second would have been fine (i think Cas had nothing wrong to begin with,it's a skill issue with players),bazooka....??...?? who need bazooka's when you have jacksons and m10...right...??. |
I've told you my reasons for thinking that vehicle crews exist. You may disagree with me, but thats up to you.
1) Other engineers have flamethrowers, letting them vet up fast and obtain bonuses to their repair rate.
2) Rifles are in fact the most heavily bleeding unit in the game. 280 MP, and bars (mid/ close) are their AI upgrade. The combination of high cost with needing to get into close range leads to heavy bleed, especially when facing long range units (obers/ lmg grens/ g43 pfus/ falls). USF has the heaviest manpower bleed lategame, and just about everyone agrees on this point. I will go ahead and disregard the .50 here. Sure, its a great unit, but it is unusable vs. Ostheer because of randes.
3) USF has popcap tied up in its healing unit (ambu) and officers (2 minimum if you have armor). This leads to a fairly large portion of your popcap in non-combat units. Rifles are also high popcap compared to grenadiers, volks, and conscripts.
4) USF has an OP tank base? They have M4A3 and Jackson. M4A3 is only efficient vs. infantry, unless massed and flanking. The Jackson is a great AT unit, but against heavier units (has low DPS and high Pen). The only thing giving USF the ability to retain map presence late in the game is multiple mediums. 1 for the flanks, and the rest supporting your rifles at the main point of contention. USF has no breakthrough tank, so they are heavily reliant on massed infantry to pushe. Vehicle crews are important, because it lets USF armor operate independently of their infantry. If USF had to support all points in the battlefield with infantry (for repairs and capping), they would quickly run out of popcap.
well all of things you pointed still doesn't correct the issues i stated instead you kept diverting A this unit is weak OR B this doesn't works in this strategy. i have no problem towards vehicle crew as long as usf doesn't get any heavies...then it will invalidate your whole fourth point....and stop linking medium armor to other usf units that are extrinsic to it to prove your point...its only shows ur bias. |
I think of it as faction flavor. USF has a repair squad (RE) with 0 combat potential, so vehicle crews give them a way to not use RE except as sweepers. USF also has nothing but 640 HP mediums and bleeds manpower heavily lategame with rifles, so they cannot afford the popcap or reinforcement cost to have extra repair units.
Alright buddy there's something very wrong here usf should get some kind of penalty for vehicle crews....firs of all rear echelon doesn't have zero potential,and other factions engineers are not good either...so this point is invalid ( also they have best combat engineers assault engineers).
Second point...wth are you talking about all factions infantry bleed manpower late game....and its not like usf just have rifles u can use combined arms...this was a pathetic reasoning.
3rd point pop cap...first of all usf units have low pop cap even compared to soviets....and lets not forget the cheat man player use to go over upto 135 pop cap.
4th point only medium tanks...so need to have the best medium tanks core in game.....well i agree with you (because bazooka sucks and as well usf at gun) although after this patch with heavy tank nerf ( hard one ) usf have an overpowered medium tank core largely due to free vehicle crew and yet there rumor of pershing and jumbo sherman making appearance...not to mention how good jackson TD is and combine that with doctrinal abilities. |