Hi, as we know soviets are most boring fraction in game, forcing u to choose tactic right at the begin of the game. When OKW can win the game with core units and commanders just gives a cherry on the top of the cake, soviets without call ins are dead soviets. We all now that they are bad design and it need to be change. Here is my idea, of course inspire by many other similar topics, how to change core soviets and turning them into more interesting fraction.
T0
No changes
T1 cost 120mp 40 feul if t2 first 60 mp 20 fuel When teching t1 u would be able to get 150 mp 25 fuel upgrade to give dp-28 for all infantry. It will cost about 50 ammo and able to get only In base. Gourds will get double for 60 ammo without upgrade.
Snipers- as we now most problem is with 2 quys squads. Soviet player should suffer more for losing member of squad. Firstly the cost- should be 120mp. Secondly when losing spotter, sniper should lost LoS. When losing sniper- no one hit one death. This will force player to retreat squad
Scout car- I think it is fine, but why no real soviet car, like http://en.wikipedia.org/wiki/BA-64 ? I would be something like 170 mp 5 fuel, fastest scout car in game, able to fight off kubels and harass infantry but lose to them when they are in green cover. When teching up it will gain ammo upgrade with more armor but losing speed.
Pentals- They should be long range guys with dps on highest range about 10-8. They dps line would begin from 18 like consp so giving them flamethrower will improved that
T2 no changes beside price as a second building to 120 mp and 35 fuel. Maxims are fine imo, they have lots of counters.
T3 cost 250 mp 100 fuel. Getting t3 or t4 will be necessary to get any call ins. When getting first t4, cost would be 200 mp 60 fuel
T34- 280 mp 90 fuel. It will be able to gain upgrade tank raiders for 50 ammo or when getting vet 1. 1 squad will be able to ride on them and capture points. Riding will be dangerous, they will be like in red cover and +25% accuracy bonus for enemy infantry. Ram will now on vet 1 won’t destroy engine- only main gun and damage engine. It will allow to go to back line in slow speed. RNG of ram damage to enemy like it is now.
Su 76- 250 mp 80 fuel. No changes for durability. Will be able to switch ammo from AT to HE like Sherman. When in AT mode it will work like now, but with more penetration like 130-110-100. HE mode like m8a1 but with longer reload.
Half truck- no changes
T4 cost 250 mp 100 fuel, when getting first t3, cost would be 200 mp 60 fuel.
T70- no changes, will work good here
Su 85- biggest problem of this is bit small amount of damage and penetration. While heaving good reload time, 200-180 penetration + 160 damage su 85 isn’t big problem for tigers, kingtigers or even panters, not saying about elefants or jagtigers. In med game this tank is fine, but in late it is turning to waste of fuel when u can save resources bit longer to get some call ins. So u should be able to get su-100. It would have 300-270 penetration and 200 damage with reload time a bit bigger than 85. HP of su 100 would be like 85 but armor buffed to 220 able to defect from tigers on range. Also su 100 will be 65 range with speed nerfed compered to su 85. Now how to replace su 85. The best idea will be unlocking the upgrade for it when reaching 10 cp. Upgrade would be 200 mp and 40 fuel and would not work on su 85 you already have. After upgrade you will be able to build only su 100 with price 450 mp 150 fuel. This will give some solid AT power without call ins.
Katiusza- It is still too weak against blobs. It should have 120 damage or barrage with all rockets at the same time.
Howitzers
Except b4 heavy arty is weak and not good option. First of all reduce of mp to 300 for 150mm and 380mp for b4. Biggest changes will be that now howiz will shoot for ammo. To use 150mm u will need at least 45 ammo for one shot. U will be able to fire max barrage with 8 shoots for 200 ammo (more shoots less price ^^ something like that: 45-65-90-125-155-170-185-200). Also u will be able to set how many big bullets u want to use. B4 shoot will cost about 60-70 ammo. Lass thing about the arty will be vehicles critis. Every direct shoot on tank should give some % chance of damaging track, engine and always should give crew shock critic. Price reduction + ammo will help with stuka + recon problem, losing 600 mp is pain, 300 not as big.
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