Here is what I would do for the Truck Tech
T1- Main HQ
Sturmpios Now has Inced Grenades at Vet 3, vets faster
Volks now have Concussion grenades at Vet 3, has their normal grenades back. removed inceds
Kubel should get a durability buff with vet (Maybe 2 or 3) and vet alittle bit faster
KT just needs either performance or cost buff, not both
Overall, T1 has really nothing to worry about, In my opinion, it's the most stable part of the OKW Tech Tree.
T2- Medi-Mobile
Leig should be able to Auto Face at Vet 3 (This goes for the Pack Howi at Vet 3 too)
Crew Gets healed at 1/2 the rate its currently in, cannot reinforce while firing
You should be rewarded for keeping your leig alive, same for the Pack Howi
T2.1- Repair-Mobile
Building itself now has a new optional upgrade: Radar Jammer: Units around the truck and the truck itself is not seen on the minimap (200 Manpower)
Puma's Co-axle MG should be a bit more lethal
Puma now has 5 more frontal armor
Flak Track Should have the ability to hulldown for more durability
The main problem is that the Repair Truck needs more incentive to be chosen over the medi truck. hopefully, the new upgrade and flak truck buff gives the OKW a more direct support defensive wise.
T4- Flack Truck
Flak Cannon is slightly more powerful, but is initially only able to fire at planes
New Optional Upgrade: Flak Upgrade: The Flak cannon is now able to fire upon ground units (325 Manpower)
P4J now requires Medi Truck to be built
Panther now requires Repair Truck to be built
Cost Decrease to Obersodalten's MG upgrade (60 Muni to 50)
Luchs now builds faster (15% decrease in production time)
Luchs now has 10 more penetration
Luchs now deals 4 more damage
Luchs now has 5 more frontal armor
Originally. most OKW players usually just rushed to T4 before doing anything. This change does a few thing:
Further Promoted the Repair Truck, requiring the only way to build Panthers
Gives the Alllied players more time to react to a fast flak HQ, but punishes them more if they intentionally leave it go unnoticed
Promotes the Obers and Luchs more if the player wishes to rush T4 for them
Gives OKW a reason to spend their Manpower
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