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Last Visit Time: 17 Jan 2024, 22:58 PM
Steam: 76561198009628646
Residence: Canada
Nationality: United Kingdom
Timezone: America/Edmonton
Even if you pick the right place where the stuka strike is coming down its AOE is unforgiving given pathings tenancy to be so forgiving *cough cough*. To note as well, if its not ridiculous for something with only a loud noise for warning to have a high AOE then the B4 203mm should be rebuffed with a slower shell speed. Then when players hear the B4 boom they can use the mega easy stuka dodge tutorial of "oh its easy I have 10 seconds to guess out of my spread units during this players push which one of mine is the target.
B4 is lacking and the KV1 can't pen anything that cones out at the time of its arrival. Commander remains dead, i agreed with Ausmagic that precision strike was such a crime for Soviets yet the stuka dive and zucchini fuss work on thevsame priciple lol. Increase shell travel time to match stuka zucchini fuss if its not already slower.
A german ability and unit have presion with no more warning tham sound. One soviet unit having precision, that makes it scary SPPOOOOOOOOKY.
OKW got the tier zero AT gun, never needed it. give them a reason to need it, kill the schreck blobs OKW has had the tools to not need that bull for months.
Can you "tweak" your post to talk about the vet 5 volks blobs? Even with an edit this thread is silly, Vet applies to all units that are blobbed so simple fact that volks didn't get a mention is bit touchy.
how About replace zis-3 on this 57mm anti-tank gun M1943 (ZiS-2)
plenty lot more anti tank,,, whit out barrage,,, And move doctrinal zis-3 to replace old 45mm
Would be an idea to put this gun into tier 1 and replace it within the commander with another item. Then you can stave off light vehicles with tier 1 with planning but are still vulnerable to early mediums till you get your own.
1)The #Brad design loops n hoops the maxim will do when you try to reface it to another angle stop, as you wont have crew to be fussing around with that garbage trying to reface to a threat.
2)When you retreat the gun, regardless of the crewmen on the gun being killed it teleports to the next member and they run, like it already does for the 4 man MG42 and MG34.
possible third is offering players an incentive to go tier 1 again. since the death of the annoying clown-car snipers its been useless, and satchels destroying buildings again is alright but doesn't justify the lack late game utility of penal battalions.
Cant agree to those first two issues at least, then maxim cheese can stay as its propping up the entire faction.
I agree with the cooldown button. However it must also be accompanied by deleting the effect that your unit is being scanned. I get that you could see planes scouting your unit, but how on earth do you know your unit is being scanned with infrared sensors?
I dont see why being the only faction with munition free scouting would require it being done unknown to the opponent. Strong as it is, you know a recon plane is above you so you should know your being scanned as a mechanic not a historical point . Which is why it currently works thst way.