If there's 1 thing I've learned in the forums after years of lurking. Everyone's deadset on their opinions. Sometimes on some weird notion, but more often than not, the impending doom of being proven wrong.
Which is more or less why we have a hall of fame in the server for spicy opinions
Frankly, it's why I prefer not to be active in it. You can more easily convince someone in a fast conversation in a discord server than a thread where everyone broods over the best reply to an argument that never ends until the thread gets locked because the argument ended in either someone pulling out the playercard argument or some other logical fallacy that bleeds over to the next thread to have the cycle repeat.
Thanks for doing this! I'm not sure it will settle any arguments but the data will be helpful to many of us as players.
Yeah a Kubel, Spio and Volks squad supporting it as it goes at range 0 vs 2 tommy squads and barely escaping with its life while managing 1 model kill is losing due to fighting unsupported. If it had a King Tiger support it definitely would have won LUL
Oh yeah forgot, Axis OP.
This is a gross distortion, bordering on being an outright lie.
The Kubel was given a simple move command. It drove past the first squad at 4:02. The owner realized it was in trouble about 20 seconds later, right before losing it. It was lost about 10 seconds before the scout car went to range 0 against the Tommies.
The Spio had also been given a simple move command, and wasn't really "supporting" the assault, unless you consider the two surviving models firing at long range to be "support."
The Volks support shows up at 4:47, just a few seconds before the scout car leaves.
The scout car only killed one model in about 20 seconds of firing at a Tommy squad in green cover, and nearly died because two Tommy squads were firing back. Is this really a big deal? Do you think a M3 would've done better against Volks?
MODERATION TEAM, WHO INVISES AT LEAST 30.046% OF MY OFF-TOPIC OR PEDANTIC RANTS. SINCE I DON'T KNOW WHICH FACTION IS OP, THAT IS ALL I HAVE TO ARGUE ABOUT.....
Interesting observation about armies also. As a Scot I enjoy playing Brits the most. Would love a Japanese or Italian army then I'd probably play Axis the most. For me it's more about flavour than balance, and the wehraboo thing just doesn't quite do it for me...
Glad you liked it! I was trying to see the humor in the situation, while I was getting rolled by two players in the middle.
I used to not play Axis much for a stupid reason. I didn't like the voice acting. One of my grandfathers grew up speaking German. The voice actor's accents didn't sound anything like him. They seemed over-the-top bordering on cartoon-like. I also worked for a German company for over a decade and didn't meet anyone who sounded like the voice actors.
Some of the patches had such bad balance problems that I decided to get over the voice acting. Now I play whatever, usually what I'm least bored with, but will switch if the queue is too imbalanced and it's taking too long to get a game.
B4 isn't a bait, B4 is a game breaking piece of crap if RNGeesus frowns upon you and can be absolutely devastating in a truly competent player's hands. Putting it in a doctrine with PTRS Cons which can lay cheap mines to ambush with grenade assault is a horrible idea.
Some people make "RNGeesus" frown on them. I have Counterattack in my loadout about 1/2 the time. When I see certain behaviors AND lack of a counter, I use it and often get 30-50 kills with it. When it vets quickly, it will fire fast enough that it doesn't seem so random.
Storm doctrine punishes the same type of behavior. I like it better than Counterattack, partially because it is a great vaccine for the Counterattack virus, and partly because it punishes blobs even better. I played on Port of Hamburg against 2 Soviets yesterday who liked to stack mg's, mortars, etc, and then push in with infantry. The LEFH killed 19 models on the first barrage. The stuka dive bomb in the middle of their retreat path kept most of their team weapons from getting back to base. The game was pretty much over after that.
Against better players, B4 probably is just a RNG generator, but good players usually have a counter for it, which makes using it a bad idea anyway.
If you say so. I really don't remember it being in there. I used the commander sometimes when it was released. At one point, the bombing run got worse and I stopped using it so it's possible that it was added for a bit and I didn't notice.
It would need nearly a complete reworking anyway. The camo implementation on SU85's is terrible. Cons lose access to molotov's when upgrading to PTRS. Inability to mobilize reserves makes PTRS cons too likely to get wiped. The stun mine is of marginal use. A clone of the Riegel or Teller would be much better. Guards would help PTRS cons work better. PTRS cons would also need to be able to build tank traps. The abilities would need to be something like Guards, PTRS Cons, Camo, Command T34/85, and Rocket Strafe or IL2 bombing Run.
Given all the animosity towards ram plus IL2, that might be too much in one commander, in which case maybe put a B4 in it instead of the offmap, as the B4 is really good in direct fire.
I can't see the pictures. I was using Langres and then Crossing in the Woods. I also had Company outpost build which is normal for the timing of a Howitzer. Anvil/Hammer doesn't make a difference i think cause the Concentration barrage already fires an airbust shell.
Eindhoven country, from south to top, Company command Post, Hammer, no fog of war, 20 test.
Every time after each test i cleared the remaining wreck.
I just put them in an array on Steppes, changed owner to enemy (cheatmods II), took off fog of war, and started using barrage. After each test, I put them on a different section of the map. I used the relatively flat area by the north VP.
I tried to use Google photos to share the images. The website I used to use doesn't have a free version anymore. I'm new to Google photos so I'm sure the problem is user error.