MG34 is not OP.
But after OKW get stock MG34 (was doctrinal), OST lost last advantage as axis faction. Everithing OST can, OKW can do it better.
In the team of 3 that I usually play with, I normally am the one that plays OST when we play Axis. Other than a stock 60 range TD, I can't think of any significant advantages to OKW over OST.
I wouldn't call the MG34 OP, but it has a great arc and really good suppression. I don't care that it doesn't get a lot of kills. It used to be a marshmallow thrower but seems well balanced now. |
Nor do I, but it seems to be what the OP is interested in.
But the OP is trying to fix something that isn't broken.
I've read a bunch of these posts, and don't think anything would be an improvement on the live patch. Unit preservation is already rewarded through veterancy. The current system gives a moderate comeback mechanism while still rewarding performance in the early game. I know some people like to bash Relic and/or the balance team, but they've really done a good job with pop cap. Most of us are down to arguing points like whether a Churchill should be 18 or 19, etc, etc.
It would be fun to have a 4v4 automatch mode on wide maps like Steppes where pop cap was 200 and MP income started at 450, but that would need to be something that you could pick when you want that type of chaos. |
The latest version of MakoCELO should not crash on you. SHOULD not
Early versions had less error checking and a couple code issues where strings were converted to numbers and would fail in certain cases because Microsoft.
Version 4.43 has much better error checking. Still has an issue with long steam names but will not crash. Just waiting for any more issues to release 4.44.
You should also be sure to run the ELO button and verify correct values to be sure everything works correctly.
These numbers will vary a lot. So MakoCELO just gets a ball park player LEVEL value from them. They do not have to be exact. but you dont want any ZEROES in there anywhere.
Thanks, I just downloaded it but somehow have 4.40. I'll look for 4.43.
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4) On the right side options click FIND TEAM RANKS.
Have you had good luck with this feature? When I enable it, MakoCelo sometimes crashes. Otherwise I like it. |
Well yeah. But "There is other cancer so let's add more" isn't exactly a good idea for a good game experience. If anything I'm hopeful that the next commander revamp will take out some of the commanders with overly strong combos and smooth out the power curve a little.
None of the suggestions in this thread would make AE an OP commander. Counter barrage is garbage most of the time. There's only a few that are obvious go-to's in 4v4's. Mechanized support already got its nerf in the coming patch. Jaeger armor should've but didn't. Everything else gives up advanced tanks for arty. |
The game strikes a good balance between micro and macro. I like it better than MOW2 that has too much micro and Steel Division which is more macro, but much slower paced and not as fun.
There really isn't any great competitors to it.
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Getting rid of all counter-battery and call in flare abilities would improve the balance of team games immensely.
Would love to see the 25pdr as a buildable unit.
Or maybe a 'weaker' version of the 17pdr thats just a reskinned Pak43.
I dunno, just something that adds variety to emplacements rather than the current setup.
Flares should be drastically reduced in duration, to something more like a recon pass because they can't be countered. Recon loiters are okay because they at least have counters.
I agree with removing counter-battery from the LEFH. It normally wins against the ML20 and then starts wrecking everything else. It becomes as set-and-forget source of damage that most of the community is against. I'd like it replaced with long range smoke for the games when I don't have a mortar.
A stand fast ability would also be okay, but I think it should cost munitions instead of MP, like other arty abilities. |
Yes, I was thinking about giving CB to 25 pounder emplacement, but I'm a bit unsure about that, considering the 25 pounder, being an emplacement, would be still more durable than other static arty pieces.
Another thing to consider is wether 25 pounder would have brace or not. Personally I would say it should with the tradeoff of having shorter range than lefH, this would force players to build it closer to the frontline, thus making it a bit easier to counter.
And yes, I agree with the buff upgrade removal.
I don't think a 25 pounder should have brace. It would be nearly impossible to kill and would instantly be contentious. Imagine barrage, brace, barrage, brace, barrage, brace....wait for sound of Stuka, brace....... Doesn't sound like a good idea. |
I honestly don't know if he's talking about the MG34 or 42. Because he mentions you can build it immediately, which only applies to the 42. He also mentions counter barrage which is mostly an OST ability.
Honestly this thread is doing better than I expected.
Helps if you set the bar low |
Precision Barrage is indeed quite strong, but also quite expensive, imo having it and a 25 pounder in the same doctrine wouldn't be that strong, needs testing. Thing is, I wouldn't remove that ability entirely from the game, so if it's deemed strong in this doctrine then it should be moved to an another.
Similarly wehrmacht's Storm doctrine has both a Lefh and stuka bomb, along with a recon option.
I like the command vehicle idea too, imo the Valentine tank would be a good fit if its concentrated barrage ability could work on 25 pounder emplacements too, similar to ostheer arty's officer's ability with LefHs.
Give counterbarrage to the 25 pounder, that way it could be countered. Also, the Valentine would be a good alternative to the command vehicle.
Eliminating the buff to emplacements would make it easier to balance them. The normal ones seem pretty weak. Even the upgraded ones go down quickly to LEIGs and MHT's. |