A_E said they double checked the ML replays with the live casts and found no difference in the fog of war. I'll take that over Rosbone arbitrarily declaring how consistent fog of war is off the top of his head.
As for the gif Rosbone posted, it seems like something else is going on. 1 frame is not enough to explain about 4m of extra LoS gained in the 2nd clip. There's something else involved.
Most of us are just going to have to guess. I'd guess that the odds of finding a cheat that doesn't also have malware in it are small. When Blizzard first got hit with cheaters, I just stopped playing online and would do the same with COH if a lot of people started cheating.
Most games have been hit with cheats. I don't know what it would take to get something like Punkbuster working, but it would be nice if anti-cheat could be in COH3 (assuming that there is one). |
Agree with this. It's not possible to stop building that fast in-game. If you hit S or whatever hotkey you are using once you see the enemy approaching your own unit takes quite some time to actually stop and get going due to animation and ping. In this clip it definitely looks like he stopped before actually having the unit appear out of FOW.
Does anyone know a way around this? It's one of the more annoying features in the game. It seems like they stop a little faster if you select whatever is building and cancel it but that means that you also have stop controlling the building unit. |
(0cp)- Panzer 4 J (Replaces relief infantry)
Does Relief Infantry work at all now? It used to give so many squads that I would use them as throw-aways. Now it doesn't seem to give any. |
I don't have an opinion and I don't really care but a few things:
Is it just me or are some of the clips just not suspicious at all? Like the countersnipe in the middle of Faymo vs Devm? I also feel like there's a bit of a confirmation bias going on. Sometimes unlikely shit happens, if you look for it you'll find it.
Also for context, here's brosras accusing (?) barton: https://www.youtube.com/watch?v=uPKRu92slWQ (nvm, its a joke)
On a lot of the clips, I don't understand the game well enough to conclude map hacking or good sense of the game. I can understand why Sander93 voted the way he did.
On the other hand, the Brumbarr shot on the cloaked ATG's was pretty convincing. I'm sure that a player as good as Seeking is also good enough to not make it obvious, and he probably messed up by not noticing that the ATG's were cloaked. |
I have clips of luvnest doing even much more on spot MG turns than that. specially in game where he played vs Jesulin as USF.
You guys are just seeing things you want to see.
Here is the Luvnest example https://youtu.be/-LwgKnwtqtI?list=PL5Gq-kPFBcWF8NW9r1HtxeSKSGTEYze7c&t=3773
Luvnest not only turned the mg, he even activated incendiary rounds.
He turned the MG after forcing the retreat on the engies, and faced is so that it would shoot in either of the directions that it would get attacked. There is nothing suspicious about this, you're just grasping at straws. |
I just did a test in cheat mod and 5 Men Grens won 3/4 at medium-long range at Vet 3. The one they lost was because Cons got a lucky early model kill and swung the engagement. You're welcome to provide evidence to the contrary but I don't really believe that they lose at longer ranges. Both upgrades add an extra model and Grens natively have better long range DPS. The STG also has better long DPS than the G43 as well so I don't see how losing the 10% Racc means they suddenly lose to Cons long range without the LMG42.
This is my go-to commander in most games. VSL squads don't struggle with Cons. The extra model makes engineers really durable and more useful than ever. There is so much indirect in 4v4's that the LMG42 was a mixed benefit anyways. If I had any wishes for this commander, I'd like the bombing run to kill howitzers instead of decrewing and some damage, even if they increased the muni cost. Also, too many of the abilities are muni based. Drop one of those and let me build JPIV's and this would be my commander in every game. |
I played well once on this commander so it is still very strong and balanced!! I would rather pick this than JI commander every game!!
Weak attempt at sarcasm. I use this and Storm most of the time. If you think this commander is weak, you clearly haven't played most of the Soviet or USF commanders. I'd bet you probably haven't played any of the allied factions.
In a long game, I still get 20-40 kills with a VSL squad. The -20% damage means they are a lot harder to wipe with indirect. I'm sure I lose fewer of these than any other mainline infantry. |
Is it impossible to make each individual VP less impactful? I.E, having all five VPs drains tickets only as fast as having all three would currently?
VP's count every 3 seconds (roughly). You could make slow it down to 5 seconds, but in close games, that could cause the game length to go to as much as 1:40, which is way too long. Lorch often goes 40-60 minutes already.
Also, the newer maps are already really wide. Vielsalm is wide enough to be 4 1v1's and nobody likes it. |
No, you can't spam mainline inf like no tomorrow in a faction that isn't meant to spam mainline inf.
I think he was just being sarcastic. When not playing with friends, this is still one of my favorite commanders. At vet 3, 5-man Grens still have a ton of staying power and help keep anything from diving werfers. The fragmentation bomb isn't the best but it still decrews howitzers. I just finished a game using that commander and had a k/d of almost 2. If this commander is terrible, I'd hate to see what some people's idea of "balanced" is. |
Isn't this just making them into PTRS conscripts, basically? Cloak and the AT grenades would improve them Offensively, incidentally. As weird as the AT satchel is, its almost purely "Defensive" due to its extremely short range.
Preferable, but simply handing them Button makes them a bit too close to Guards (And Guards use their DP28 to button tanks, it'd be odd for Penals to be able to do it without an LMG). Surely there must be design space for a somewhat different utility ability? An actual (but short-duration) stun caused by volley-firing their PTRS? An ability that causes debuff to a Tank's armour?
It would make them a lot like PTRS conscripts, but those are in one meme doctrine only, and PTRS cons have terrible surviveability.
I like the idea of a stun, but would worry about people making a chain of stuns and having it be like the old TWP. If they did make this change, it would have to be 2 seconds at most with a much longer cooldown. |