- DONT Instapick doctrines
- Dont build a fighting pit so early unless its an aggressive one.
- Bad engagements at times,With USF,you must realize when you simply cannot win a fight,and GTFO ASAP to minimize bleed and damage.
- You must also pick your fights decisively,dont go in unless you're bring some force with you and you have a purposeful objective. Otherwise youre just bleeding and hosting a veterancy farm.
- IF youre gonna place a defensive pit,place it on your cutoff.
- Nice call and play with the AA HT
- Nice and interesting unit composition throughout the game
- There was a pak sitting abandonded in the pink Sakura trees on the left side for the entirety of the game after you cleared it,why you no steal? Was it cursed?
- Your compositions only weakness is the lack of rock hard anti tank. Bazookas,and a pack howie are SOFT counters to armor,not hard counters. One 57mm would lower the impact of this panzer IV signiifacantly
- You let his panzer IV do alot more damage than it needed to do.
- M10 and armor company.,Easy 8 Sherman and rifle,are both better options and doctrine for waht you were trying to do. I love double/triple officer tech gameplay. But airborne isn't the best commander for it.
- Ping?
Good game,you had me on the edge of my seat for a bit but you pulled off dat win. Well played chap
When playing USF, how do you pick doctrines to react to opponents? Also, if you're trying the triple officer and not going airborne, what do you use?