if you fight mostly maxims and one mortar it's easy to get that much kills
Do you think the ISG underperforms? If so, what does it underperform against? |
Here's a loss on Dussledorf. I floated huge amounts of MP waiting for Pershing and wasn't sure what to do besides float.
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Here was a 2v2 loss. I had several interruptions early so you'll see some huge breakdowns in micro at a couple of times, but the game was pretty winnable even after that. I had horrible float, wasn't sure what to buy, etc, etc. When you go Pershing, do you still get T4 first or do you get T2 plus T3? |
230 fuel and nothing else invested than healing, no MP available to, try to be honest. By the time he manages to set up schwer he's facing T70, SU76 and T34/85 with just raketens to fend off. And Zartok still at 500 VPs.
A good player will still buy isgs against this playstyle because there are no other viable options for OKW. That doesn't mean it's good. 2 kills per minute (while another lie) non stop firing at close range and microed all the time to pick targets? Any other idf unit in the game performs better in the same situation.
Ohh, another alleged game with isgs against maxim spam? Just because a better player still has a slight chance at winning doesn't mean anything. Did you read and understand the original post?
Yes, I did read and understand the original post, I just don't agree with it. As for lying, I watched the first 16 or so minutes of the video. The first leig came out around the 6-7 minute mark and had 17 kills when I stopped watching, so yes, it is about 2 kills per minute you tard. |
I dunno there's still a lot there which contributed at the time that are now gone...namely the FUCKING SUPPRESSION, JUST REMEMBERING IT RRAARRRRGGGGGGHHHHH
So yeah, an AoE buff like that should still be pretty far from the old cancer. Like miragefla said, the one-shot radius shouldn't really change from his suggestions, it'll just improve the weapon's effectiveness on non-direct hits.
I do agree that the suppression was the worst part, but the last thing that this game needs is better indirect.
If you really think that the LeIG is underperforming, please explain why Barton buys two of them. |
Just watch the first 20 mins of this this and tell me what barton (top notch player) could have done with those isgs on a larger map with more, or more durable garrisons like semosky or arnheim checkpoint or Angoville or whatever without smoke against an experienced maxim spammer. This map is already pretty tiny, hence isg favoring. And still with excellently microing 2 isgs he's more or less locked from resources for 20 minutes.
https://www.youtube.com/watch?v=soSx3yoDckE
I watched most of the video. Barton is floating 260 fuel by the 15 minute mark. Is that what you consider locked from resources? Also, Barton has bought 2 isg's. Do top notch players normally buy multiple under-performing units? His first LeIG was averaging about 2 kills/minute. That's a shitload of bleed for the other player. Even without watching the rest of the video, I'm pretty sure that I know how it will turn out.
As for your what-if scenario, you can watch Barton play VonIvan on Angoville. The LeIG's were even better there and that was against VonIvan, who is also rumored to be a top notch player. |
Today I'm going to talk about the ISG for OKW.
Currently the ISG is in my opinion, terrible unit with its current purpose mainly being to blast British emplacements from a safe distance and be an annoyance that can generally be overlooked. ...
Solution:
-AOE Distance profile from 0.75/1.5/2.25 to 0.75/2/3.5
-AOE from 3 to 3.5.
-Building Damage Profile to match Mortars.
Here was Relic's last nerf to the damage profile:
LEIG
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. We are adjusting its stats to bring it more in line with other indirect fire units.
Suppression Amount reduced from 0.3 to 0.23
Auto fire reload Increased from 6 to 7
Barrage reload increased from 3 to 5
Damage far reduced from 0.25 to 0.2
Damage medium reduced from 0.5 to 0.4
Projectile lowest angel increased from 10 to 40
Vet 1 Range bonus reduced from 15% to 5%
The LeIG and pack howie were toxic to the game back then. They would be again. The LeIG still looks like the scatter is bugged so the accuracy is the same at 100 as at the minimum range. The only thing that you suggested that would be okay is the smoke option. Using smoke to help infantry get close would be okay and add something that OKW lacks. |
com pant should be considered heavy and limited same way. also 12 cp not 10.
I'm pretty sure that command panther is limited to one, which is why Barton brought in the second before recrewing the abandoned one. Overall I think it is okay. |
LOL did not know this was possible. OKW popcap abuse they buffed eachother aswell rofl. Those ISG's tho 85+ kills.
The ISG's were 39 kills for one, 52 for the other - only 91 kills total so they clearly need a buff, at least according to one other thread here. |
Assuming that was a pretty long match on a small map with maxim spam in the open and early aquired, well managed ISGs? That can happen now and then. Consider the investment over time, too. Double ISGs are 660 MP and 18 pop cap. And they won't perform that well with just auto fire, only if you micro them properly. Also there are plenty of counters if they get too annoying, like heavy mortar, Katyusha, Pack Howie... You'll be spending quite some time and attention keeping them alive and crewed.
For SimCity they somewhat counter it now that the counter barrage actually costs munis and has a recharge time, but not when it's already got the full blown thing with Assembly repairs and buffed armor behind it.
Double pack howies cost 760 MP and 22 pop cap, yet kill less and require more micro. I don't care what Relic does to SimCity but any buff to the ISG would return it to the state that it was several patches ago when 1v1's on small maps were unplayable. |