Well I actually got a place to study an turned down the Bundeswehr ^^
From my personal experience I can tell you that the life of a student is better and more fun than that of of a soldier. The fun is different but more.
Posts: 56
Thread: Post WW2 and Modern Warfare Pics30 Oct 2014, 15:48 PM
Well I actually got a place to study an turned down the Bundeswehr ^^ From my personal experience I can tell you that the life of a student is better and more fun than that of of a soldier. The fun is different but more. In: The Library |
Thread: Post WW2 and Modern Warfare Pics30 Oct 2014, 14:51 PM
Most likely you won't be able to take pictures and put them on the internet. At least not of intresting stuff. The BW is pretty stickt about non disclosure, secrecy and OpSec. Most of the time taking pictures is forbidden completly. Even if you take some you are not allowed to publish them without approval. My deepest sympathy... or condolences for you joining... I allready feel sorry for you. Not that its not nearly as much fun anymore as it used to be 10 or 20 years ago since the Euro the pay is also pretty bad. The BW is also so brutally underfunded its not even funny anymore. During my service time in the late '90 they were allready short on money to the point that ammo and fuel for training had to be rationed but the situation nowadays doesn't compare. Its really, really bad. People who I know that still are in the service refer to the '90 as "the good old days" and that time was allready a step down from the Cold War era. Well meant advice: do something meaningfull and either learn a real profession or go and study. If you join chances are you will have to do so anyways only 4, 8 or 12 years later. Wich puts you at a huge disadvantage. In: The Library |
Thread: The Theatre of History Episode 5: The ZiS-321 Oct 2014, 11:34 AM
25 Shots per minute??? Holy cow. This number is missleading. You propably thought they really did fire 25 rds in one minute or 100 rds in four minutes. Wich is not the case. Its not even possible. The barrel, recuperator and recoil breakes would heat up to a point were they loose function and get damaged. The sustained ROF for the Zis-3 is about that of any field gun in the 75 mm/3" class. As a rule of thumb one shot every five seconds. The 25 rds per minute is in artillery mode from a prepared position, firing a single mission with a fixed number of shells. With time to cool for the gun and reorganising after. 25 spend cartidge cases in the firing position are pretty disturbing. Like all manually loaded guns the maximum ROF that can be achieved for short times is much higher. Its as fast as the loader can ram the shells and the assistant loaders can bring new ones to him. In prepared rapid fire field and AT guns in is caliber can fire one shot every second. Wich would be 60 per minute. But this is theoretical since it can't be kept up for a minute. Maybe for 10 seconds. About 15 max. As a modern example: a manually loaded 120 mm smoothbore tank gun as used by most NATO countrys can achieve a burst ROF of 5 shots in 10 seconds. But is official ROF is 12 per minute. In addition the effective ROF in AT mode is not so much limited by the loading team but by the ability of the gunner and leader to observe the fall of the shot and adjust fire. This usually takes several seconds. If the target is 500 m away the shell is in flight for ~1 second. Longer ranges increase the TOF. The smoke and dust kicked up by firing obscures the target etc. So in most cases the effective ROF in AT mode will be in the one shot every 4-5 seconds range. P.S.: I found a nice movie on this https://www.youtube.com/watch?v=vkCMWe_NrcA Its in russian but the voiceover is not important. There is lots of original, historic footage. On these the factors limiting the RoF are immediatly apparent. In: News |
Thread: New level of COH2 cynicism4 Oct 2014, 21:13 PM
Now they come up with another USA-singleplayer campaign instead of Fixing the terrible state this game is in since the WFA release. You do realise that the SP campain will earn them money and bug fixing won't? If you look at how CoH2 developed from its release they put a lot of effort in making the game more what the fans wanted. With WFA they stirred it up again. That is bad and I don't like the state the game currently is in either. But sooner or later it will change for the better. If we look back at vCoH it was exactly the same there. The MP part was in a good and balanced state and everytime they released an add on they broke it again. The impact the Brits had was absolutely comparable to how the OKW now is. It was very close to auto win. They managed to balance it and then came ToV and its new units wich even though they were just two units per faction wich could replace one allread existing unit screwed the game up so hard it really wasn't much fun. But after some time this was fixed. The war spoils system IMHO is a vast improvement over the previous system... basically there was none. You had to buy camo and commanders. Geting the bulletins was just tedious. Grinding vs the computer provoking stupid situations. Or organising a friend for a 2v2 and boosting them. Complete BS IMHO. Just wasting time. The war spoils system is far from perfect but its better than before. BTW this is allmost exactly what the community or better parts of it asked for. This IMHO is one of the huge problems. The CoH comunity is heterogenous. Its not the one big group in wich everybody wants the same thing and shares similar opinions. The really competative players and hardcore fans are very different form the bulk of the players. Who are casual players who like the game but will only play a few games per week. Not several per day. There is even quite a large group who only plays SP and doesn't care for MP at all. SP is where the money is made. MP might sell you some extra copies but server upkeep and maintenance cost money. They tried to generate profit from the MP comunity by selling commanders... wich didn't really work. Now you can get them for free by the warspoils. In: Lobby |
Thread: Reduce cost of BARS and Bazookas?4 Oct 2014, 20:54 PM
I dunno why people always want to get so technical in these discussions. These arguments about guns is an age old debate, that's my entire point dude. Nobody cares if the BAR is better than the FG42 or if the FG42 is better irl. If specs are thrown around these should be at least accurate. From my point is not about what is better since you are right with it being a moot discusion. My point is these guns in reality are so vastly different they are more or less uncomparable. Apples and oranges. Both fruit but not the same. And btw, you're talking about the FG42-1 that has a 900 RPM. The FG42-2 has only about 600 RPM. BARS shot at around 400~650 RPM depending on the selectable firing mode. There is no such thing as an FG42-1 and FG42-2. After being designed by Rheinmetall the production went to Krieghoff. These reworked and improved the gun. It has no different designation. Its allways called FG42. Somtimes early and late model are used to differentiate nowadays. The original Rheinmetall design cycles ~900 rpm. The late model cycles between 600-750 rpm. Depending on gas valve setting, state of the gun and ammo used. 600 rpm as the lowest ROF is still very fast for a 5 kg gun shooting ammo with a muzzle energy in the 4 kJ range. The BAR was allmost allways used at its lowest ROF. For better controlability. With engaged rate reducer the M1918A2 cyles ~450 rpm. Doesn't matter if you want BARS/bazooka's to be more accurate or cheaper. I don't want anything. IMHO its just a nice idea. Also the whole point of forums is to share ideas and opinions. The Relic balance team is ran by 1 dumb ass scrub that barely knows how to play the game and wants the game balanced his way. You should be glad the "scrub" plays the game at all. This is not common. Its also not required that you are involved or actually use the product you are suppose to work on. Allmost nobody does. Not in the gaming or any other industry. Also if its really only one guy its a wonder they manage to patch and rebalance at all. An 8 hour work day is really short if you have to do everything by yourself. Most of the time will be spend on meetings, aswering the telefone and mails. Gathering information and analysing them also takes enormous amounts of time. That's the problem with relic. They come out with a huge stupid change every time when top players ask for like 3 units to be changed. You don't play many other games, do you? Relic still is one of the best developers out there. The vast majority is far worse. They might not be perfect but at least they keep trying. In: COH2 Balance |
Thread: I enjoy CoH 23 Oct 2014, 18:35 PM
What is hard about accepting it once you understood it? You basically have the option to play according to what you understood or not to. Who would deliberatly try to loose? IMHO most people simply don't get it. This is what I took away from chatting in game, steam and from talking to people on TS. Basically it the same way vCoH worked. Its how asymmetric factions in RTS work in general. Its not imbalanced as such. Balance means all factions have the same chance to win if the players are equally skilled. Not all factions are the same and work the same and the only difference is the colours. I have to say this is one of the things I really like about CoH. The asymmetry and the fact that there are no mirror matches. This and the smale scale (platoon to company level) are what appeals to me. I don't care to much that it is WW2 themed. I would like it as well if it was WW1, Korean War, aliens vs robots or trees vs axes themed. BTW there are even simpler concepts most players don't get. Prime example: Unit conservation. If they waste their first three or so units as fast as they can make contact with the opposition its GG. That has nothing to do with one faction being not balanced. Balance influences how difficult it is to win the first engagements. It doesn't kill your units by itself. Yet time and again you see players wasting units as fast a they can build them and wonder how the opposing team wich has map control can start to pump out medium armor befor the 10 minute mark... while they lack the MP to rech up and build AT. Each and every time you will see "<insert opposing faction> is so imba <insert insult>". Never "sorry team i screwed up bigtime. gg" In: Lobby |
Thread: I enjoy CoH 23 Oct 2014, 16:37 PM
From my point of view this is how it usually is with most games. The fact that there have been and still are some balance problems has trickeled down even to the most casual player. From the very second they hear it everytime somthing bad happens to them or they loose they will blaim the "broke balance" even though in 99 % of the cases they simply skrewed up. Even worse since they now have something to blaim other than themself they will not even try to get better. In CoH and CoH2 this problem is amplified by the fact that there are no mirror matches and that the game is very complicated and detailed. For example the vast majority of players still hasn't grasped the concept that the German sinde will get stronger and stonger as time goes by. So allies need to be agressive early on to win or it will get very hard. This effect gets more pronounced with player count. Or that playing without VCPs heavily favours the German side since they don't need to push early on and hold to at least one VCP. P.S.: As far as I can tell CoH2 is not more or less buggy than other current games. There are some positive examples. But these are mostly E-sports related with leagues playing for prize money. Other games wich like CoH2 are SP and MP are in a far worse state. There are also publishers who wouldn't even support and patch a game anymore at this point. I think we should be glad they even bother and while they break stuff while fixing something lese they try and usually fix more than they break. Also nothing all development teams managage. In: Lobby |
Thread: Reduce cost of BARS and Bazookas?3 Oct 2014, 10:28 AM
They have almost no differences in performance irl. Around 600 RPM for both weapons and 20 round mag. The FG42 was just designed better and more expensive but that's about all. The theoretical ROF is usually no indicator on the actual combat effectiveness of a weapon. The BAR and the FG42 are extremly different pieces of kit and are hardly comparable. Depending on situation one is better than the other. The BARs ROF is significantly lower than that of the FG42. The A2 version of the BAR wich is the one widely used during WW2 cycles with less than 500 RPM. Combined with its high weight of allmost 9 kg it made the gun very controllabe in automatic fire. The BAR as such also is very accurate since its more of a full auto rifle than an LMG. The FG42 has a ROF in the 700-800 RPM range. Combined with its low weight ~5 kg and the powerfull ammo its allmost uncontrollable in full auto. Standing unsupported its difficult to keep short, controlled bursts on target. The low mass of the gun combined with the high ROF will make it heat up quickly. Its not suited for sustained fire. Much less than the BAR. In single shots the FG42 is quite accurate. The low weight and the faster realoding due to better ergonomics make the FG42 more mobile and a better assault weapon though. The FG42 is more of a full power assault rifle than an LMG. It's like comparing an AK47/M16. Wich are again two completly different weapons wich are designed with completly different doctrines and concepts in mind. To put it short and blunt the AK47 is a high powered, glorified SMG wich is cheap and easy to produce and maintain. The M16 is a highly accurate, lightweight, small caliber rifle. I think it would be best if they adjusted the BAR in cost and effectiveness. A dual BAR rifle squad should overwelm a MG42 armed Grenadier spuad at short range but loose at long range. The BAR should perform more like something between G43 and StG. Two BARs should be more expensive than on MG42 upgrade but one should be cheaper. About 2/3 at max. The Bazookas are currently a joke. No doubt. I am ok with the fact that they are ineffective against heavy armor. So rifles can only play a supporting role in this case. But they should reliably hit and kill light vehicles and light armor. I have seen Kübels getting hit two times by Bazookas and survive. Combined with the fact that the accuracy of the Bazookas is atrocious, so two hits are likely a two digit number of shots, that can't be right. Same method as with BAR pricing. One is cheaper than a Schreck 1/2 - 2/3 and two are more expensive. The penetration can stay the same but the accuracy should go up. I also think the Schrek is too accurate. The upgrade of the Volks is a plain buff IMHO. It increases the output of the squad in any way. The Schreck is better against infantry and support weapons than the rifle it replaces is. The Schreck has a very bad tendency to snipe soldiers or kill several at once with its splash. Even more so if the using squad gains vet. It reminds me of the CoH1 PE Schreck blob. Who would fire a alpha stike of 8-10 rockets and kill half of you infantry by doing so. This was rebalanced and taken out for a reason. The Schreck should only be able to hit soldiers at short range. About SMG short. At medium it shoudl be able to hit support weapon teams with its splash. At long it should have a 1/2 - 2/3 hit ratio against medium tank sized targets. This of course improves by closing in. In: COH2 Balance |
Thread: The Theater of History Episode 4: The Panther25 Sep 2014, 21:03 PM
It provides the Soviet a reliable counter which available in large number to superior German tanks in the mid-war. That depends on how you define large numbers. Less than 800 Su 152 have been build. Less than 2000 ISU 152 were build during the war. These numbers are comparable to the number of Tiger E and B tanks built. Wich is about 1900 combined. Not counting assault guns and tank destroyers using the same chassis. More than 6500 Panther tanks have been build. The SU or ISU 152 was never plentyfull. Certainly not available in large enough numbers to counter the heavy armored German tanks. The SU or ISU 152 also isn't a tank destroyer. Its an assault gun. Its crewed by artillery men and organised like this. The fact that it is usefull as anti tank vehicle especially against heavy armor is pure chance. This capablity wasn't even an afterthought during its design. It has been designed as a replacement for the KV-2. Its a "pillbox buster". Its job is to give direct fire support to infantry. Knock out fortified position and stongpoints. With limited ability for indirect fire. Later when it was found out that the vehicle is usefull against armor as well this was a bit more emphasised but it never became its main purpose. The ISU 152 is a pretty poor TD. Its big, slow, badly armored, lacks good observation and firecontrol and its ROF is very poor. From a technical point of view the penetration of the ML-20 isn't really impressive. Especially not compared to the size and weight of the gun and ammo. Its only the best the Red Army had at this time. The 8.8 KwK 43 handily outperforms it in any way. The only exeption would be shell weight and HE payload. As a tank destroyer the Su 100 is far more usefull. The majority of German tank losses on the eastern front were inflicted by field guns. The AT contribution of the self propelled and assault guns was rather small in the grand scheme of things. They made great propaganda tools though. Nowadays a large tank is so much more sexy than an ordinary and common AT gun. In: News |
Thread: Most requested unit in coh2 history...23 Sep 2014, 14:01 PM
There is one thing I don'T get... why are people arguing that the US need a heavy tank and think this means a M26. The Pershing isn't a heavy tank. Its a medium. Allthough a undermotorised one. The M26 is comparable to a Panther but slower and with a gun comparable to that of the Tiger E. Personally I think a doctrine specific M26 wouldn't be much of a problem but it won't be what people argue for. A M26 even if a game balance centric laissez faire approach to histoic reality is chosen (wich is the case in CoH2) will never be able to go toe to toe to a KT or JT. Head on a Tiger is the best i can do. Head on against a Panther the latter is likely to win. A M26 should be more capable vs infantry compared to the Panther though. The M4A3E2 Jumbo Sherman has better frontal armor than the M26 and comparable side and rear armor. The turret armor of the Jumbo is conciderable better. Its power to weight ratio is similar. It only carries a less potent gun. For a damage sponge type unit this is a far more intresting template. In: COH2 Balance |