Not allied units. I'm talking on Soviet Kat.
We agree that Pack howi,leig,croc,centaur need a nerf, we also think Typhoon need a nerf.
We participated in the 2v2 tourney in where we only lost 1 game as axis,playing against good players like sturmtigers and nosliw (old reborn guy) with USF/Brit centaur croc typhoon and that stuff.
Our testing custom games purpose is to find a strategy and #Adapt to the current meta of the game.
I saw you play and you guys were great. I definitely agree that the Katy in just 1 isn't much of a counter to ISG/Pak clusters. I usually drive right up to the point of being shot at by the pak before I let go my volley also. PWerfer is finally not a joke but now the Katy is showing to be just a little too inadequate. |
Looks balanced to me.
I mean in terms of what he is spending on a Churchill it should be able to kill 3 Panzer IV's in a 3 on 1 situation. Otherwise what is the point of building a Churchill? If it dies he won't be able to get 2 -4, and then the British would be in danger of having no chance at a lategame win. Plus it's not like he has any decent alternate AT options that would justify nerfing the Churchill, the 6 pounder and firefly both suffer from lack of penetration and basically suck.
On top of that economically Germans are already OP in the mid and late game due to *ultra cheap* teching costs, so British need the Churchill to have more health than a Kingtiger for incrementally more fuel than the cost of a single Panzer IV in order to compete.
I don't know why people bother posting these ludicrous examples of balance working as intended.
Please be an example of Poe's Law. Please be an example of Poe's Law. Please be an example of Poe's Law. |
Actually i found that units in russian tier 1 severly underperforms.
M3 - only unit that is in tier 1 fine , if we buff it we will see cpt.molos scout cars and that isn´t my goal i want to reach.
Penals- these troops cost almost like USA rifles but they dont have utility of concripts nor firepower of riflemen.
I think buffing theri DPS values somewhere between conscripts and rifles will be fine , with best DPS at mid range.
Also they need to unbug satchel charge becuase now its characterized like small explosive and it can´t destroy not even damage houses
Sniper squad.
I think these guys are OK in terms of survivability and ROF (yes ostheer one is better but its one men , more suspectible to sniper countersnipe)
I just want to improve their abilities and playability.
Right now they only cloak when their in cover and when you move them out of cover (its enaught to move em out of cover , they simpli decloak ) and decload after you move them out of cover , while other snipers and even 5 men commados are able to move form cover to cover in short distances until they gett decoaked. Right now soviet sniper will show himself even if you try to move him from one chair to another in arnhem checkpoint.
Also move flare to vet 0 and give them vet 1 ability that alloves them to build medium cover hedgerow (like in champaign) - it will be still weaker than ostheer niper incediary shot.
To sum up: buff penals mid range (so their better than cons but not much better) , unbug satchel , give sniper squad bigger cover to cover decloak time (no after fire that one is fine) , give him light cover in vet 1 and move flare to vet 0 and leave m3 as it is.
All good stuff. Wholeheartedly concur with every point. |
It could use a slight buff...don't make it like churchill though. It was rolled out early in the eastern front and while the heaviest armor at it's time and upgraded through the years it should have armor and HP between the 1200 HP heavies and the 800 HP mediums. |
Snafu doesn't like the Iron Emperor Bear?!? Now I seriously need some bearhugs... There are always people that wants to play Axis.
Feel better yet? |
I enjoy FPS's but as I am almost 30 I have passed my prime reflex/reaction time to be an ultra competitive gamer in that arena like I used to be. Plus it takes even more of your time to be good than a game like COH2 IMO and I have a wife and kid so I'm going to spend my energy and some of my money supporting this game because it rewards me more than any FPS ever has and I can hope to be decent at it for a lot longer. |
The reward should be having access to units that are superior in the given situation because you made the right decision tech-wise. For example an Ostheer player is rewarded teching T4 for Panthers/Panzerwerfer against a player that has a SU85 and infantry blob. In coh1 a WM player was rewarded for rushing Pumas if the US player invested heavily early in triage/BARs/nades and didn't make a large impact with them. Brits are pretty much fucked because 1>2>3 tech structure does not reward picking the right building. Soviets could be redeemed by removing the T3 before T4 requirement. More global upgrades would also help in that regard but I highly doubt that is going to happen.
Building everything to get your end game unit isn't really a decision nor does it encourage actually building stuff from those tiers since the fuel would just be saved for the T0 unit instead. I think people get this misconception that "combined arms" for the sake of diversity is skillful play....its not. Skillful play is when you make a smart decision to get unit B instead of another unit A because it actually makes your army stronger in that particular situation, not because some guy in Vancouver made a arbitrary decision to require more variety.
Something that would actually make the game harder and raise the skill gap a bit would be to change up the population/upkeep system. Many units take up far too much population, leading to less total units and also less manpower for buying new units. I played a vcoh 1v1 the other day and I had 6 rifles, a Ranger, a M18, 2 engineers, 3 AT guns, a mortar, and a stolen MG42 and I still had 220 income and a little bit of spare population. I'd rather see high unit counts with a moderate amount of variety than far less units with more "combined arms." The game is more interesting when you are micro'ing a bunch of stuff all over the place versus putting 50% of your attention towards a vehicle that takes up 1/3 of your population like its a MOBA hero. Theres some things that worked better in the original game that are probably never going to be changed because it would require some radical redesign (commander system for example), on the other hand population tweaks are a change that would be really easy to roll out in just one patch.
fair point but there are still choices because you can pump out lots of call in tanks got instance as SU and just use it with T3 or you can tech to get T0 units.
I also would like to see pop cap of units reduced because it only takes a few tanks and you find yourself maxed out if you didn't suffer infantry squad wipes. |
I think, for that price, there is no requaired buff in stats but I think, it would be enough to reduce veterancy requirements by 20% or 15% and make it a bit cheaper in MP (to 280/270 or even 250). What do you think about it?
Something needs to be done. Maybe just swap it out for the 34/85 since according to Soviet records, they built thousands more of the 34/85 than they did 34/76. Then you can go to the 2 34/85 commanders and change the 34/85 unlock into a 6 or 7 CP T34/76. This way SU gets a stock main line battle tank and can have the option of getting an early 34/76 but only doctrinally. You would have to tweak the cost a little bit since it would come so early but it is so underwhelming in it's current state that it might be fine as is. It needs to have a period of time to get vetted up anyway before the rest of the big boys come in or it will be even more hopeless. |
Why does tech need to be rewarded, anyways? Ostheer and Soviets never got anything by teching and they somehow survived. Then to make things cool, USF and OKW got bonuses for their teching structures. UKF base artillery is... Extremely crap. Regardless, you spend resources to tech for the sake of winning, not for getting a pat on the back for doing something you would do anyways for the sake of the match...
How about to punish players who don't tech and just rely on call in's then? What this would do is give players a reason to go beyond the minimal teching and just wait for call ins without further drastically changing call-in structure...especially SU with their underwhelming T4, USF with their mediocre T3 and Ostheer who have a quality T3 and good T4 but the final BP tech + T4 building is very costly.
Also, getting beefy T0 units as a final reward for doing all your tech would open up more commanders to being usable....I mean how many times do you hear a player say they would use a certain commander but it has no call-in armor and their stock armor blows. I know, i know it's really only a problem for SU and USF but you get my point I think. |
Korea would be easier to make than a more modern conflict as tanks were still present in decent numbers (unlike say Afghanistan which one poster mentioned) and there were many nations involved: USF, ROK, NORK, Chinese, UN forces (too many to list because I'm lazy).
I would have loved to see COH touch on North Africa because it would be a tactical game player's dream as heavy tanks didn't exist yet like they did in 1944-45 European theater. You would have lots of combined arms, ATG, arty and light/medium armor. Probably thought it wouldn't sell though and they would probably be right. |