so i again started testing volley fire, relic seems to have ninja patched it (i believe it was triggered after certain number of volleys earlier which made equipping BARs to cause early supperssion) now it seems to be timed so even if you equip an LMG, supperssion starts after some time.
Now for the abuse part (not completely mastered it im sure u guys can figure out better way)
once a squad is suppressed tell the REs to fire at second squad which insta suppresses and tell your rifle man to fire at the old suppressed squad , old suppressed squad will continue to be suppressed as long as they are under fire from any thing really anything (doesnt have to be RE volley fire).
above 2 steps can be repeated i have successfully suppressed 3 squads ( 1 Strum pio and 2 Volks early in game its pretty funny and annoying to opponents. the challenge is to keep REs alive till volley suppression activates keeping them in green cover helps.
Profile of ImSkemo
General Information
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
Signature
Post History of ImSkemo
Thread: Volley Fire (abuse tip)24 Nov 2014, 16:55 PM
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Thread: Dealing with pesky commie shocktroops.21 Nov 2014, 19:51 PM
Put a smine infornt of HMG you will see them melt away in his first push. and also you can move your grens else where leave a pinoeer with flamer behind HMG to replenish smines, consider putting a teller before smine later ( handy if he rushes a T70 or T34) AT gun should cover the HMG smine field later. happy mining below replay is a week old but should help you out with Smine strat. |
Thread: Schwerer Panzer Headquarters21 Nov 2014, 14:40 PM
I would skip the E8 if I went rifle company. That fuel can be used on another M36 that scares tanks away. yeah ive noticed it being useless late game vs heavy armor but you need some armor to deal with obers since this doc doesnt give you any LMGs, plus if you have taken out FLak Hq at 12-13 min mark( with Rfile flare+ AT gun/jackson) he wont get panther he will definitely save fuel and go for KT and spam Obers + Volk shrecks every where. ( this stage is hard i get 1 or 2 HMGs but still its MP drain from then on) skipping E8 for normal sherman is also good so you can atleast prevent your MP drain a lil. without P47s its hard to deal with KT against good players. |
Thread: Schwerer Panzer Headquarters21 Nov 2014, 13:36 PM
Hi, my fav method is rifle flare(elite rifle man doc)+ at gun or a single jackson is enough.. make sure you have HMG covering it and drop wp barrage if he blobs at you remember at 8 min mark you need to scout this thing out. if its behind shot blocker dont risk an assault if its aggressively placed punish it as quickly as possible. if you are successful you will still have to deal with a 26/28 min King Tiger so if you went elite rifle man dont get more than 1 E8, tech up to Major and get 2-3 Jacksons ready. |
Thread: Dealing with IR obers21 Nov 2014, 11:43 AM
The majority of the USF doesn't get flame weapons, so might as well forget about that. Rifle Flamers are big risk as they explode killing entire squad way too often. So far 2 or 1 IR obers , supported by 3 Volks Shreck squad is hard to counter (im talking somewhere at 10 - 13 min mark), ive had some success with using A HMG next to FP manned by REs with a Para LMGs next to it in Tanktrap green cover and LT + RF to grenade flank. but again if the enemy has a IEG it seems to kill US HMG pretty quickly which is insane. one thing i learned hard way is to not over extend when IR obers are around a single IR obers will squad wipe retreating RE squads. |
Thread: how do you counter kubelwagon as americans21 Nov 2014, 02:59 AM
you cant simply avoid the kubel wagon dude, it camps by your fuel point and it always sees you and fire before you see them. Kubels arent a problem now after patch .. Don't spread you forces in first 2 mins of game keep the 2RFs you get in 2mins together flank with one while keeping other in green cover bait it with RE if he gets more than 1 kubel get LT and m20 and its game over for the other guy |
Thread: Stupid Flak HQ gun shoots beyond its range is it intentional20 Nov 2014, 09:21 AM
Title says it all why make a Flak HQ shoot beyond its range its misleading when you are plannin a combined assault. |
Thread: AAHT vs Scout car with autocannon20 Nov 2014, 04:09 AM
I remember being able to manually target it and the chassis would stay still while the mount rotates. Well now it's not doing that, it's rotating both, which in turn is keeping the criteria for the 37mm unmet. Anyone else experiencing this or have a way to keep the damned thing still? I think I might have to agree with you, the AAHT seems to do weird stationary turns when re-prioritizing targets had this happen to me in last couple of games. so far only workaround is to press S immediately after issuing a priority target to stop it doing weird turns. this replay i told it to attack volksshreck squad and it started doing turns i pressed S immediately and it stopped rotating. I think somethings wrong here in code. definitely wasn't happening before patch. |
Thread: punishing greedy OKW truck placements20 Nov 2014, 03:37 AM
AAHT is a good deterrent to aggressive truck placements as it can take down a truck before he can get a Raketn out. a singel shreck squad wont be enough if you support AAHT with infantry In: Replays |
Thread: Please help i dont know what i could do :(19 Nov 2014, 13:15 PM
i learnt from Jesulin that its better to be reactive than proactive, he suggested airborne for this map i will try out. But Im more of a proactive guy I plan ahead and make by best effort to adapt if my opp counters my plan. |
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VS[KBB]LuckyStrikeMan[GER] ASKY philippe.vacelet U-Fightermanuelyebenesmarull Ahab187 ImSkemo B90Balanced 4v4 in recent S-minefield mapby: ImSkemo map: Vielsam1-658
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