Profile of ImSkemo
General Information
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
Signature
Post History of ImSkemo
Thread: How to counter the US blob LMG spam ? 5 Jan 2015, 19:03 PM
The OPs problem was LMG Rifle hordes.. the answer is infil grenades they are awsome at 10 munition you can do a lot of damage. In: OKW Strategies |
Thread: DropZone Mod5 Jan 2015, 14:36 PM
Nice mod worked well on both Victory points and annihilation tested vs AI its seems pretty good.. was initially worried about vehicle drops favouring US but all Armor drops always have atleast 2 crits so you cant quick fix it with US crews and run away with it. In: News |
Thread: Using the Panther5 Jan 2015, 05:16 AM
babysit the panther till it hits vet 2 where it gets extra armor after that it can deflect a lot of AT shots.. Panther is a good choice vs USF if he has a lot of shermans or he goes sherman first.. But Jacksons are hard counter for Panther so you will need some volkshrecks infront of panther. If jacksons get too greedy and chase your panther your volk shrecks will make short work of them. His rifles will overwhelm your volk shreck squad so make atleast 2 obers to support volk shrecks and you have a good force to combat any US threat. against soviets its the same deal baby sit panther and get it to vet2 if possible before IS2 arrives.. most players will either get a t34 or KV8 which comes out at about 11-13 min mark you should be able to get a panther out at 14-15 mins. clear ZIS with obers push with panther take pot shots at armor pull back and repair ( plant mines at panther retreat path) In: OKW Strategies |
Thread: Experiences with Jagdpanzer IV5 Jan 2015, 04:48 AM
After watching Sarntini's replay my opinion changed bout JP4s, i used it in 1v1 again this time vs US it did amazingly well vs Jacksons my opp had 2 Jacksons and sherman. i had puma and JP4 and some mines covered with Barbed wire i dint have Flak HQ built as i was waiting for Command panther.. The JP4 and Jacksons have same range so earlier if Jacksons Fired on Panther from range i had to close the distance to respond but with JP4 you can take Jackson hits and return fire immediately. Jacksons cant pen JP4 most times at range. i had to get an extra strum pio to keep his Rifle hordes at bay. I will get this unit instead of panther if i see early jacksons or more jacksons than sherman in 1v1s from now on. -------------------- Update: Checked out the stats and i see that Jacksons at max range has pen value of 160 and JP4 has 240 armor. and JP4 has max range pen value of 170 and Jacksons armor is 130 and both of them have 60 range. (Pen chance = Pen value/armor) So JP4 will always penetrate M36s at max range and M36s will struggle to pen at long range. In: OKW Strategies |
Thread: the strat is to sad for words4 Jan 2015, 18:32 PM
I used to hate blobbers but after playing all factions a lot i can now counter them fairly well, each faction has good amount of counters against blobbing im surprised its not widely used.. counter blobbing is definitely not an answer although may work .. But the satisfaction of getting 20+ kills in one shot to well placed counters is unmatched.. i can name the counters but you guys already know most of it.. In: Replays |
Thread: Howitzer Tank Overperforming4 Jan 2015, 17:07 PM
Scotts are useless for me I don't know how others do it butvwhen ever I getvthrm I get no kills that thing misses a lot I'm not sure if the ping from my country to battle server is the issue ... In: COH2 Balance |
Thread: US counter for Volks Shreck Blobs4 Jan 2015, 14:11 PM
are volks blob with shreck annoyign you? try this build out.. Infantry company , get Double LMGs on Rifles.. Get jacksons out biat the blob into Defensive stance Rifles which will suppress them and he eventually retreats now immediately barrage his medic truck with Priest .. You should get a couple of lucky hits .. i got 25 kills in on 1 barrage that won this game for us In: Replays |
Thread: Assault grenadiers or something else?3 Jan 2015, 08:53 AM
I get very aggresive with assgrens for 1v1 i get 2 assgrens i wont engange with 1 squad of ass grens i will hide them till 2nd squad catches up and rush to his cutoff use sprint if he has HMG to spread and attack i use Pioneers as meat shield for first engagement.. i almost always win this first engagement i plant Smine in his cutoff and leave 1 squad of ass grens to harass him and if connected i would even build a bunker and cap the rest of map with 2 ass grens and pioneer.. (Going Ass grens leaves you with a lot of Ammunition make sure to plant teller mines and Smines as you will lack anti vehicle capabilities for a while) i get T2 later and field a PAK/HT/panzergrenadiers depending on situation if im holding both fuel i will call in PGs in HT they are good for chasing retreating squads |
Thread: (4-6) Enix - (8) Enix2 Jan 2015, 16:52 PM
Looks detailed, im getting this now will update the post after i play a round. update: this map is really good has both CQB and open areas favouring both close and long range scenarios. A good map to compstomp when bored was the lack of base defenses intentional ? In: Map Sharing |
Thread: How to counter fast Sherman?2 Jan 2015, 04:19 AM
if you suspect a fast sherman lay a strumpioneer mine and block it with superwire so only vehicles can detonate it.. keep a raketn or volks shreck near mine to ambush him once he triggers it always plant a mine after upgrading second shreck.. dont waste ammo on grenades.. One counter you will see for this after they hit mine is they pop smoke and reverse or pop out and do crit repairs and pop back before smoke clears.. if he survies with sherman keep buildig random superwires in map most wont dare push blindy again just hold out till a panther or KT but keeping planting mines and cover them with super wires In: OKW Strategies |
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Latest replays uploaded by ImSkemo
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