Looks at BrutusHR
Look at yourself first, FFS
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Looks at BrutusHR
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So wouldn't the solution be to fix the cover system problem as opposed to just nerfing a unit because it's "OP"?
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Look at yourself first, FFS
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Permanently BannedI've used Scotts quite a bit the past few days after seeing this thread and aside from maybe on or two lucky hits on a retreating squads (I've probably had better luck with the Sherman HE shells tbh) they don't seem extremely gamebreaking. I have had on or two absolutely devastating shots, but that was against some guy that had like 6+ infantry squads running around all touching elbows and frankly both those guys deserved taking hits like that.
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Permanently BannedWatch my replay if you want to see. At least 3-4 wipes.
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I think the irritation comes from the fact OKW has very little counters to kiting Scott other than getting a panther or Jadgpanzer, which cost far more fuel than the little Scott does. Personally I find OKW to be in a awkward spot were it really only comes into it's own when supported by Ostheer.
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Similar to having to counter Shrek/Ober blobs for USF. There is one direct counter the Bulldozer in a single doctrine that costs a ton and you will be needing a Jackson too. So more or less the cost of a KT (without tech).
I think the Scott and anything that one shots is bullshit myself. This goes for the Greyhound, ISU, Jagdtiger, Rifle Grenades etc etc.
And as noted the Overlap with the Sherman HE is there. I would much prefer the Scott to be an Indirect fire unit thats good at THAT. Right now its piss poor at indirect fire but a murder machine when kiting with direct fire. Why? Why not turn it to something the USF needs and allow the Sherman to do its thing with HE and the Scott to bombard the Flaktruck into oblivion like the 120MM can.
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so much rage and attacks on this thread
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Duel Scotts right now can utterly destroy OKW blobs, USF has a fair amount of good blobbing counters. A Scott can very easily kite a shrek blob, just like a AA HT can as well. Right now all OKW has to counter that is A. Tanks that cost vastly more fuel than the unit its intended to counter. B. Hoping and praying the player fucks up and doesn't move for a few seconds so you shreks can hopefully hit it instead of not firing or shooting at passing seagulls.
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I prefer Sherman HE rounds; tanks that get two shot are not my liking.
USF actually does have a decent amount of blob counters. But when the blobs come with heavy armor, you get your ass handed to you since you cant fight both.
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Puma. That is all. One Puma. Go ahead build 10 Scotts...There are more units to the OKW other than the Panther and the KT you know. Also I would LOVE to see a replay of you in a 1v1 Microing dual Scotts. Go ahead and post it up and let me know exactly how long they live. One single Pathing error (WHICH NEVER HAPPENS ON THIS GAME) and one of those two Scotts is dead. One single second of forgetting to reverse one while doing something else and one Scott is dead.
Scotts really just have range on the Sherman. What they lack is HPs. A Scott only does better because it can kite them. And its not a necessary unit in that role IMHO that should be the Job of Shermans with HE rounds. Yes Shermans SHOULD counter Shreks. They dont but thats another topic.
Scotts SHOULD be indirect fire. But they are pretty terrible at it. I wouldnt build one for that purpose. So as I said before they should greatly reduce the power of its direct fire ability by say Nerfing the AOE substantially and in return make its Bombard ability POWERFUL like Walking Stuka Powerful in a smaller area of course. Or hell just make the shells have low AOE but MASSIVE damage per shot to take out trucks.
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