Hi, actually, I try to create a QF25 emplacement, but after many hours of search I still can’t fix the followings bugs :
1, The QF45 isn’t animated when he turn around, the canon turn, but the crew doesn’t play the “raise and turn” animation.
2. I created a “synchronized” stance abilitie wich when it’s used, make the QF25 fire when a “coordinated fire” skill is used by the tommy.
This skill add an upgrade to the entity and remove it as soon as it’s desactivated.
I correctly set up the upgrade requirement on the QF25 entity in order to allow it to fire the “coordinated fire” commanded by the tommy.
But strangly when the QF25 isn’t “synchronized” and a tommy use the “coordinated fire” skill the cannon will turn to aim the target as if it wanted to fire but will stop it’s action before doing it.
I would like to completely prevent it from taking into consideration the tommy skill if it’s not synchronized.
3. The QF25 symbol as show on the screenshot isn’t show in the right position, it’ll always be show too low and I don’t know how to readjust it.
Thanks in advance for all you’r reply, I really tried many times anything I could to fix all theses issues, but I didn’t managed to do it.