Honestly, I get what you are saying and what lelic is pushing. My question is this: ok you have made a "tactical decision" to send one Pz3 to capture a hill and a squad of flame penals or whatever to burn a building and another squad of say engies plant some mines.
How can you keep an eye on both 3 of these assignments to know that they are going well? What if your tank gets caught by some PIATgineers?
You go for less micro and you end up have 3x the micro.
What are you on about? you can pause as often as you want, you set the pace.
Please, you don't know how the game developing system works, you just assume things or what you've heard and that doesn't make you right. also you keep saying you are paying 60$ to test the game for Relic, but you have already tested the game for free, many alphas probably. I think you fail to see, how important it is for us to test the game at any stage and how lucky we are to improve the game in its pre-launch state.
Wanting the game to be perfect on launch is just asking to be disappointed, nothing is perfect. Ever.
I do apologize for going at you like this, but dude, you are just assuming and wanting too much while being cheap. (I don't wanna pay for other peoples hard work) If this mentality keeps spreading,:" Don't buy the game on launch, but 6-12 months after launch because we know best", then Relic's expected sales will suffer. Cancel culture at it's best.
From my perspective, CoH3 is coming along nicely and will have a much better launch than CoH2 did. Be it delayed or not.
can anyone remember how the online infrastructure worked at coh2 release? i remember trying to play with a friend and we only had errors and logoffs
it got patched in early 2014 with dedicated servers or something i think
Pretty sure it was P2P connection, as was CoH. I remember the disappointment in CoH1 when my friend got the game and we couldn't play together, cause our ports where closed. It took us some time but eventually we figured it out as the normal way of opening ports didn't work for us.