2007: British are released in Coh1. Their static gameplay with trucks blocking points and especially emplacements that are resistant to small arms fire kills any enjoyment of the game.
2014: British are released for Coh2. Since nothing was learned their emplacements receive a "brace" ability which kills any enjoyment of the game.
2015: British get their emplacement commander for Coh2. It is soon commonly known as the "cancer commander" and if there even remained a little spark of enjoyment left in the game it is now dead.
2024: Germans receive a commander that focuses on Bunker spam. I wonder how that might influence the game... |
I don't know why they thought it was a good idea to make aircraft basically unkillable.
I don't know why they thought it was a good idea to make the strafes undodgeable.
I don't know why they thought it was a good idea to make the strafes as cheap as a grenade.
And I don't know why all three things cumulated.
If they were overpowered I could accept that.
But they took out every form of counterplay aswell. |
Relic dredged up every pseudohistorical myth creating the German factions as "elite" forces with superior technology and weaponry, with a strong late-game presence. Someone who has no idea about the actual history of the war would think the Allies were some kind of scrappy underdogs if this game was their only experience of it.
I think you are interpreting too much into it. How do you depict that Germany deployed heavier tanks into a game? You make their stats better.
Also this goes both ways. They literally implemented a non existing super tank for the British in Coh3 or an out of setting Pershing in Coh1. |
The bad thign about Coh3 is that its mistakes are absolutely avoidable:
1. Cheezy Aids (E8 Sherman) not being bound to tech, easily in the top 10 of the most broken things in Coh history.
2. Not enough maps.
3. No basic game content (permanent player names, replay function, ingame leaderboards and ranks or even good unlocks that keep you in the game). Even to see a units kill streak you have to balance the cursor on some wonky, hidden bar.
4. A crap campaign for the single players. These campaigns somehow aren't about the soldiers. They are about either looking at a map or listening to a lame father-daughter story the main audience does not relate to.
Number 1-3 can be easily fixed. |
Basic concepts of RTS games weren't included:
a) User friendly interface and friends menu,
b) player names,
c) replay function,
d) ranked mode with ladders.
Getting this game "E-sports ready" was a year long topic in the community. This is greatly hampered by the lack of the above mentioned functions. Casters don't get replays sent in. Viewers can't see the players. Even the unit kills are hidden and you have to hover over the interface. That lack of input is poison for any multiplayer game. This is even more frustrating if you think about the year long discussion in the CoH-Community that Coh2 should be "E-Sports-Ready". It was a meme for years.
It is obvious that the people responsible for Coh3 are absolutely out of touch with the Coh-community or any competitive gaming-community for that matter.
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Coh3s issues are far from unfixable though.
A good interface, friends menu, player names, replay function and ranked mode should be very easy to fix and would go a long way.
The same can be said for fixing the balance. If call in units were bound to tech a lot of the current balance issues would be fixed.
The disturbing thing is that they haven't fixed those easy yet significant thigns three months into launch.
As much as I dislike employees being fired, even a small team should be able to fix the major issues fast. |
What are your opinions on that 2v2 map?
In my opinion it is the worst map in the game due to the following reasons:
- Very restricted paths of attack. It's basicall three "lanes" that you can use.
- Very restriced movement in the relatively narrow streets, leading to pathing issues at times.
- A river in the middle of the map and hills to both sides meaning attacks across the river bed are unappealing.
- Bad retreat pathes. Crossing the river and not sticking to your own "lane" means that your units are going to retreat through the middle VP "lane", meaning that if your opponent holds the middle VP you also shouldn't cross the river north or south if you don't want to sacrifice your units on retreat... further limiting free movement.
In general this map limits the elements that make COH a good game: Maneuver, agressive gameplay and retreat mechanics.
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I like how some people claim you can simply dodge the british rocket aircraft.
Try doing that on maps like Aere Prennius where 2/3rd of the map are narrow streets.
If you then have an SPG (Marder/StuG) you can also try to handle the pathing. |
Planes shouldnt be nerfed in terms of power because then they will just become useless but they should see a cost increase. But the Quad should have its AA potency tones down because right now it basically insta kills planes where the whirble doesnt. Deleting a high value unit is gamebreaking. It does not matter if that costs 150 ammo or 250 ammo. It is highly frustrating if there is no counter play. Thus the tank player needs to have an ability to react, which currently isn't in the game. That is bad design as well as bad balance. Imo the damage of airstrikes needs to be put down and there needs to be a bigger delay until the aircraft arrive. Leaving the attack zone should be an option. Otherwise you punish yourself if you even build a tank. |
Thread: Jaegers13 Mar 2023, 21:26 PM
The Schreck has too much accuracy even at long range. That needs to be cut down significantly.
However we have to also accept that Jäger spam is a result of the other Wehrmacht roster not working, specifically trash Grens and the alternative building (the one with PGs and the Nebelwerfer) not performing. |