Hey, just chiming in on my 2 cents.The aura is perfectly fine. You spend 125 fuel for a short barreled Panzer IV that can´t handle armored targets. If the enemy has a Command Panzer IV and a Panzer IV, you should have three SU-76 or something comparable. The Command Panzer IV had already been nerfed out of the game previously. No need to return to that. It´s nice to have something next to Elefant + Tiger meta.
Then wouldn't it be more fair if the team lead did not receive the buff, like it does currently? I think that's a fantastic fix for the command p4.
I read about this somewhere a few months ago on these very forums that rang true with me. It may be 120% hp, but think about the time to kill a tank that is affected by the command aura. If a standard p4 has 640 hp, and with the command aura that hp becomes 640 + 128 = 768, then the shots it takes to kill that p4 goes from 4 --> 5. That means the unit's effective hp is 125% because it takes 25% more time to kill the unit with the aura than without it. The buff is stronger than just the stats.
Like I said, I'd be in favor of removing the buff on the command p4 only. It makes "focusing the leader" viable, whereas right now, not so much.
Profile of Butcher
Post History of Butcher
Thread: P4 Command tank aura is too strong.12 Nov 2015, 09:20 AM
In: COH2 Balance |
Thread: Axis team game strategy11 Nov 2015, 12:31 PM
There is only one rule: Do not play Axis 2v2 this patch. I went to play Allies to look whether others could beat me. Went on a 15 streak only to get finally beaten because my random teammate was on the toilet until 3 minutes into the match. In: COH2 Gameplay |
Thread: Why do S mines have signs?10 Nov 2015, 12:42 PM
Point is the synergy with ammo conversion and the area denial (though the OP does not want to hear that) in combination with MGs and Paks. They are not supposed to directly kill enemy units but annoy the other player and block the path for infantry. A minefield supporting an MG42 is quite efficient. In: COH2 Balance |
Thread: Why do S mines have signs?10 Nov 2015, 12:39 PM
I actually used them effectively by placing them on far away points, where the opponent is often just using shift + cap. With the 3x reduced mine cost bulletin it is easy to spam them. Even better with the fuel to ammo conversion. In 2v2s it is also good for securing VPs. Then target the minesweeper squads with priority. It can be incredibly frustrating to play against, increasing the micro tax of your opponent. Osttruppen + Paks + MG42s + all your resources put into Tellermines and S-mines (with ammo conversion) is incredibly cheesy. In: COH2 Balance |
Thread: King Tiger 9 Nov 2015, 18:30 PM
It does not need more range. 45 range and reliably killing 4men with each shot is enough. I do not want it to become like the ISU in its best (as in worst for balance) times. What I do think however is that the health could be increased, because it often gets killed by Brits in no time. On the contrary the splash could be reduced to match that of other tanks. In: Lobby |
Thread: Aura units don´t belong to this game.9 Nov 2015, 15:12 PM
Cancer officer of OKW doesn't belong to the game as it encourages blobbing so hard that its not funny.Does it? I only use him to blob close to my HQ. When on the attack, the retreat on death mechanic punishes those who blob. Any decent player will target the officer first, even when in the rear of the blob. In: COH2 Gameplay |
Thread: Why OKW has resource penalties - Justification?7 Nov 2015, 19:50 PM
Well, it is not "sacrificing a third of your fuel income + 20% of your ammo income"- good either. Vet 5 is hardly ingame (except for Volks) and as shown not better on some units. The fact that it is indeed only on par with regular vet in some cases, yet harder to reach, is a joke. If you do not see the point I´m making here, I have nothing further to discuss with you. In: Lobby |
Thread: Why OKW has resource penalties - Justification?7 Nov 2015, 15:52 PM
Because 5 vetJust for you the vet bonuses of the KT and Tiger again: Tiger B 'Königstiger' 1) Unlocks the 'Combat Blitz' ability 2) 20% scatter, +40% weapon rotation speed, +20% accuracy 3) Unlocks the 'Spearhead' ability 4) 45.8% sight range, +30% ac/de-celeration 5) 30% reload Tiger I 1) Unlocks the 'Blitzkrieg' ability 2) +5 range, +20% accuracy, -20% scatter 3) -30% reload, +20% rotation speed, +20% speed, +20% ac/de-celeration Let´s compare: - Vet1 is about equal I would say. - Vet2 definitely goes to the Tiger I. +5 range is better than the weapon rotation speed hands down. The other bonuses are the same. - Vet3 on the Tiger I is pretty much better than the vet 4 + 5 on the KT combined. I value movement speed - and thus not losing your tank - higher than sight range. The Tiger simply gets more agility bonuses. This leaves the KT with worse base vet + one more ability. All this to justify an income penalty and less vehicles. The vet 5 is overrated. In fact on some units it is worse than the regular vet 3 because you simply need more xp to get there. In: Lobby |
Thread: Why OKW has resource penalties - Justification?7 Nov 2015, 10:02 AM
Some vet bonuses also need to be adjusted for OKW. It´s not only that the vet is unreachable but also bad, leading the whole concept of vet5 ad absurdum. Soviet vet is also bad and needs to be looked at. But their whole concept isn´t designed around having less stuff with the justification of having good vet. What is the point of vet5 on a King Tiger that effectively offers worse bonuses than vet3 on the regular Tiger? Tiger B 'Königstiger' 1) Unlocks the 'Combat Blitz' ability 2) 20% scatter, +40% weapon rotation speed, +20% accuracy 3) Unlocks the 'Spearhead' ability 4) 45.8% sight range, +30% ac/de-celeration 5) 30% reload Tiger I 1) Unlocks the 'Blitzkrieg' ability 2) +5 range, +20% accuracy, -20% scatter 3) -30% reload, +20% rotation speed, +20% speed, +20% ac/de-celeration In: Lobby |
Thread: Why OKW has resource penalties - Justification?6 Nov 2015, 21:07 PM
OKW used to be designed about better units. Now they don´t have them any longer. It is ridiculous to see Panthers struggle with pretty much any British tank short of the Cromwell. Slight buff to Volks and reduce vet requirements so that vet5 is more common. I never ever had a vet5 Panther or King Tiger. In: Lobby |
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