Stupid how the P3 isn't in this game at all... Really takes away the historical accuracy.Seeing that the focus of the games Ostheer multiplayer seems to be Operation Bagration, the Panzer III isn´t really historically relevant. Production stopped in 1943 so in the summer of 1944 there was an insignificant number of Panzer IIIs left that weren´t converted into StuG IIIs. Having the Panzer III would of course still be realistic, but they weren´t that common in 1944 to make the Ostheer faction unrealistic without them.
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Post History of Butcher
Thread: Panzer III22 Jan 2016, 10:38 AM
In: COH2 Gameplay |
Thread: Panzer III21 Jan 2016, 10:37 AM
I'm okay with the idea. Make it better than the USF Stuart in terms of firepower, but have armor values that are lower than the Panzer IV.Depends on the Ausf. The most common variant, the Ausf. J would have less armor. But the Ausf. L and M actually had better turret armor (77mm vs 50mm) than a Panzer IV, while only having 10mm less hull armor (70mm vs 80mm). I think it would be nice to have the Ausf. M with vet2 and that would be similar in armor protection to the later Panzer IV. The gun should be lacking. That would also fit the time frame better and would stick to the vet system of Ostheer vehicles. Alternatively that ugly Panzer IV command tank could be changed to a Panzer III Ausf. N. Stubby Panzer IVs in 1944 are rather out of place. In: COH2 Gameplay |
Thread: How to fix the T34-7620 Jan 2016, 17:35 PM
Also what's with the title? Seriously, why should those two words be defined by the genocidal plans of a megalomaniac? Must we fall into a PC spiral?Nobody called you a Nazi. The title is just worded unlucky, especially in the context of a WW2-themed game. In: COH2 Balance |
Thread: How to fix the T34-7620 Jan 2016, 17:22 PM
That headline is infelicitous. In: COH2 Balance |
Thread: CoH2 Community19 Jan 2016, 10:40 AM
Oh my, this community is so much adorable and good-manered compared of the one of CSGO.Coh2 is harmless. CSGO has voice! It is a lot worse there for the following reasons: 1) Lose the pistol round and thus having a high chance of losing the next two Eco rounds in CSGO, is part of the game. Yet the game is swarmed by 12 year olds that do not get that concept, don´t have the patience and simply start crying. I love hearing teenagers whispering "Oeh mey goooood" the moment something goes wrong. Then you know the game is going to be a lot harder. 2) Russians. Expecting you to speak Russian. Even when he´s the only Russian on the team. Aka: "Cyka blyat, idi nahui, omg nupp teaaaaam." 3) Cheating is actually a big problem in CSGO. (Also see Russians.) That being said: Be glad Coh2 doesn´t have voice. In: Lobby |
Thread: t34 76 now useless18 Jan 2016, 10:46 AM
The T-34/76 should arrive earlier. There is simply no reason for it to get out so late. Noone is going to build it, if it arrives the time German mediums hit the field. It should be put into T3. The T-34/85 would still require T4. Further the cost should be a tad lower. As mentioned 200mp, 75 fuel sounds interesting. If that´s too much of a buff, then only apply one change. Buffing the performance of the unit is boring. We don´t need another P4, Sherman, Crommwell clone. The early version of the T-34 should be weak but spammable and a loss should barely hurt you. In: COH2 Balance |
Thread: List of units that have fallen out of the meta17 Jan 2016, 14:45 PM
sovietsSovietssovietsThe real question is: Have those units EVER been meta? In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide13 Jan 2016, 19:17 PM
Excellent guide! I´ll give you that. And this made me quit the game. Either it´s blobs vs blobs or a Brit sitting around these days. It can be beaten but it is so goddamn annoying to take out emplacements and takes the fun out of the game. In: COH2 Gameplay |
Thread: Searchlight needs to go12 Jan 2016, 13:57 PM
I wouldn´t mind a set up delay for the Uhu. Currently it can get out of trouble easily by simply reversing. It should have a pack up time of 4-5 seconds. This way some counter play could be involved rather than it driving away the moment someone comes close. In: COH2 Balance |
Thread: Honest question.12 Jan 2016, 13:33 PM
Emplacements OP? Is this meant to be sarcasm? Just don't attack these bits until you can deal with it late game. Treat them like a set of deployed OKW Trucks, but less sturdy. It's not that OKW lacks tools to clean these up, OST TurboMortars cleans them up quickly too (and their smoke is awesome, often underrated!)I have played 1300 hours since release and was in the top 10 2v2 some time ago. If you could comprehend sentences, you would have seen that I wrote: "Brits are weak. Their emplacements are annoying to play against." Yes, it can be handled. But ignoring parts of the map, being restricted in your movement and having to use artillery and then flame weapons and all that in conjunction while the Brit player has to press one fucking button, is shit. Sitting on your lazy ass, is not what made me play this game in the first place. Emplacements are the cancer of Coh. I even wrote the word "annoying" in big letters so it wouldn´t be misunderstood. But you seem to like drama. In: Lobby |
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