So does the mines and a pair of AT guns and its not like you'll be short of muni for them unless you went for guards doctrine.
That's true, but they are different weapons and you usually need them all. This diversity is why I like this game
Thread: Assault Grenadiers24 Feb 2015, 11:46 AM
That's true, but they are different weapons and you usually need them all. This diversity is why I like this game In: COH2 Balance |
Thread: Assault Grenadiers24 Feb 2015, 11:20 AM
Assault Grens are very good. I mean, you can run straight at your enemy because you will lose. You must get behind bulding or any other vision blocker and wait. Enemy must come to you. That's all about AssGrens. Let them come, not otherwise. And if you will be able to catch enemy in the building if nades then... they still need more armor to be useful in the game In: COH2 Balance |
Thread: Assault Grenadiers24 Feb 2015, 11:17 AM
Soviet basic infantry also scales bad into late game and they got nothing, same for scout cars and most light armor. By soviet basic inf. you mean cons? I disagree, since you def need them for their AT nades. That's what keeps your su or isu safe in many cases. I also think assaultgrens are not even good early game which is why u rarely ever see them in most skilled player's game, even though the commander is quite popular. In: COH2 Balance |
Thread: stukastukastuka24 Feb 2015, 09:22 AM
I can only imagine a trollface on the face of the sws truck! In: Replays |
Thread: Great 45min game24 Feb 2015, 08:18 AM
In: Replays |
Thread: stukastukastuka24 Feb 2015, 06:49 AM
True but not always possible against good opponents In: Replays |
Thread: stukastukastuka24 Feb 2015, 04:32 AM
Trying out double stuka to counter B4. With double OKW the best counter to B4 is to one pick Spec Op and one Scav. then flare (Spec Op) arty (Scav), otherwise the B4 would be quite an inconvenience. Double stuka would also work, but as you pointed, it should be reachable for stuka which is not always the case, plus it's a huge investment of fuel and makes you very vulnerable. In: Replays |
Thread: Great 45min game24 Feb 2015, 04:27 AM
gg- very intense game with lots of actions In: Replays |
Thread: Using panther tanks.23 Feb 2015, 05:24 AM
Guys, ffs. If you have issues with Panthers, dial 1800 IS-2 or 34/85 or Jacksons or E8s or really just massed ZiS/Cons. Mines prevent aggressive Panther play, and skillplanes kill them. The Panther is a strong AT performer but its also filthy expensive and Allied call-ins contain it just fine. according to what he says
Panther can take out everything including massed ATguns you suggested! lol In: Strategy Desk |
Thread: Using panther tanks.23 Feb 2015, 05:19 AM
I don't believe that, what you are saying doesn't make sense. can you provide the replay, please? In: Strategy Desk |