^
If Coh2 was designed to not toss every replay per patch i could show you what im talking about. But thats a place and time for another thread.
Game went like this.
> Map lanzerath ambush
> Allies holding 3/4 of the map
> axis have the first line of Vps (4)
> Next line of VPs is constantly contested
> Forested side turns into a stalemate
> All 4 players mostly concentrating on the West side/ mid.
At this point i have a line set up.
1 squad with flame hidden behind a building
3 squads with zooks x2 hidden where they would be right on top of that squad before they saw them
AA halftrack supporting 3 AT guns with a nice spread
1 E8 up front to take the fire
1 Jackson to do the DPS
Solid defense, stopped p4's, blobs everything germans could throw at it for 45 mins. Good macro. Minimal casuatlies
Just a blob of 3 hacktracks with those dammed cannons on them backed by the reinforcements stopped us from going into the base and ending
So we shell and doc call ins on their face for a solid 5 mins trying to break defenses.
"Then the panthers broke free"
https://www.youtube.com/watch?v=l9b9UhFe6Eg
5 panther tanks come just Yoloing diretly into our lines,
(2 panthers came to my side the other 3 towards my allies front)
Drive right past my zook squads which start popping shots
All AT guns open up
E8- Jackson tag team it up
> LOL what is this? Defense ha, the panther said as it bounces
> Half the shells shot at it
(Count 5-6 shells from the front)
> "Balanced"
(6 zooks pound into the back)
> if they didn't miss
> "Laughable damage" , K.
Panzer just drives in a circle more or less with zero coordination from any of the player and just take random shots at anything.
> Wreck 1 at gun
> E8
> Jackson
AT nades are tossed, cool no pen. of course why not.
Panzers limp away smoking with easily 2 more shots left into it
out of sheer RNG luck do not die.
> Proceed to repair up and do this exact same thing 2 more times.
> Why is this almost every german strat . Jpg
> Why aren't AT mines on a basic echlon kit yet.
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However
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Then i realize, why even bother playing the game when i can just go with a soviet player use forward HQ, blob right to the closest building in front of their base and then win the game because the axis have NO WAY to take that forward HQ out in a reasonable enough time.
(sure you can shell it, but thats not effective)
(Shitty t2 cars are not an option with zooks)
(If they somehow get close they dont have soviet bomb)
(Too early for call ins to take that thing down)
Games over, allied players will get armor on the field while axis is
stuck dealing with this buidling.
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#Steam AliasWL%Streak
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