You're right. And this thread should be closed. There are many misleading conclusions from the interpretation of the data by OP.
Holy shit! dictatorship at finest! he has an opinion and has the right to say, you don't like it?! move on..
Thread: UKF on Life Support8 Dec 2015, 03:06 AM
Holy shit! dictatorship at finest! he has an opinion and has the right to say, you don't like it?! move on.. In: COH2 Balance |
Thread: KT is too strong for the current OKW state6 Dec 2015, 21:30 PM
here is one 11 min KT for u http://saved.im/mty4nju0btrw/231430_screenshots_2015-12-05_00001.jpg Relic FailFish!!! In: COH2 Balance |
Thread: Everyone wants to be OPKW, even allies army!! in AUTOMATCH6 Dec 2015, 18:29 PM
Well, just check this bug out!!! it's in automatch http://www.coh2.org/file/10156/2015-12-07-00001.jpg That tells the story! ;P everyone wants to be OKW and here is the replay http://www.coh2.org/replay/45823/okw-in-alies-team In: COH2 Bugs |
Thread: KT is too strong for the current OKW state6 Dec 2015, 16:00 PM
KT got some well deserved buffs a few patches ago, which was fair enough considering OKW's income penalty and how expensive that unit could be to afford. But at the moment it's really strong AKA OP for its cost. It deals 240 dmg which is huge and pens and wipes everything so fast with its 45 range and huge pool of hp and armor. Plus it just got a buff in this patch with removing its 90 sec build time. It's a big issue to deal with in 2v2+ and specially against allies armor which typically have lower armor/hp. It's just too easily affordable at the moment. In my opinion, it deserves some nerf like dmg nerf or sth. In: COH2 Balance |
Thread: Volks pop cap 5, IS (5men) 10!!! Is that right?!6 Dec 2015, 09:35 AM
By game logic; grenadiers are as good as obers because they are both at the same popcap now. and by same logic they are all worst than (5 men) Sappers (pop cap 10) In: COH2 Balance |
Thread: Volks pop cap 5, IS (5men) 10!!! Is that right?!6 Dec 2015, 09:32 AM
Shocks - 12, Sherman - 12 That made me palm face hard with two hands!!! FailFish In: COH2 Balance |
Thread: Volks pop cap 5, IS (5men) 10!!! Is that right?!6 Dec 2015, 04:17 AM
It just doesn't seem right in the game play when volks are only 5 pop cap and too easy to equip them with panzershrecks. That just simply encourages volks shreck blobs which almost everyone playing against OKW complain about. On the other hand, Infantry sections with 4 men have 8 pop cap and with 5 men have 10 pop cap. That means for 3 Infantry sections with bolster which have 30 popcap, OKW player can have 6 (5X6=30) volks!!! that's just not right and simply shows how blobing shrecks gets encouraged there It's also good to note here that Obers and Falls have pop cap of 8 and panzerfussiliers also have pop cap of 6!!! that's broken in my opinion and why OKW can build up such cost effective cheap blobs and still have Tanks, AT guns, ISGs etc while other armies suffer from pop can (just check the pop cap of UKF emplacements) The problem shows itself even more, when u see how much mp u float as OKW (specially in team games 2v2upwards) By the way, is the IS pop cap, Ninja change by relic in this patch? And before I forget, 5 men Royal Engineers are also 10 pop cap which is unquestionably not right. In: COH2 Balance |
Thread: Rework Volksgrenadiers&Sturmpioneers6 Dec 2015, 03:21 AM
Okay, I am also disgusted by Volkschreck spam and as it was implied several times already I am suggesting the same sugestion again. Volks shrecks blobs hav to go, but giving sturmpios 2 shrecks for 120 ammo is even worst cause it will be easier to build deadlier shreck blobs of 4 spios with 8 shrecks In: COH2 Gameplay |
Thread: ELITE troops OP5 Dec 2015, 10:31 AM
wp Elrammstein, even though ur random OKW teammate was very bad with losing squads too easy like that so early. In: Replays |
Thread: SoE vs[TATUŚ] G.dot + Co. Top Game3 Dec 2015, 15:40 PM
I know it needs vision man, but I mean it's only useful when drop the arty and u can follow up with tanks or AT guns etc to take out the disabled tanks, so you should be always there and have sight easily with ur tanks or whatever assaulting units u've got and u never wanna drop it the same way u drop Air Supremacy etc hence u never need recon for that, if u know what I mean (otherwise it's just a waste of 250 ammo if u're not there to finish off the tanks) In: Replays |
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