This style of playing axis works only in certain maps like this, it is a good example why :
http://www.coh2.org/replay/46544/vs
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Thread: SoE vs Iron Cross 3v3 Excellent game18 Dec 2015, 20:37 PM
In: Replays |
Thread: =★= vs (◣╬◢)18 Dec 2015, 20:11 PM
I enjoyed observing this match. In: Replays |
Thread: Volk Shrek blob fix proposal18 Dec 2015, 17:44 PM
interesting idea, indeed In: COH2 Balance |
Thread: tPI2 sign up thread18 Dec 2015, 12:22 PM
This is what gonna happen: Hans will beat Paula in the final, and Paula will rage hard saying Hans OKW spammed the shit out of him "wow hfhfhfhfhfhfhfhfhfhfhfhfhfhfhf" In: Events Central |
Thread: Would you be interested in a 4v4AT tourney?16 Dec 2015, 10:30 AM
I agree In: Lobby |
Thread: Strafing "Spam," Rank 3 Axis AT vs "Self-proclaimed Pros"16 Dec 2015, 10:06 AM
I played a game vs Fortune in a 2v2 Crossing in the wood while ago, when the ISGs were bullshit broken (they could wipe, suppress, autoface from across the map by just sitting beside the OKW flak hq and medic close by, when they spammed 4 ISGs in crossing the woods with the infrared ht sight, and I was UKF with vanguard. At the end of the long game they won with how broken ISGs were, and Fortune told me: "you are pathetic, cause you can't even win with Crocodile" Well, I watched the replay and I gotta tell ya Fortune you are pathetic, you couldn't even win with the broken OPKW right now!! wp to the allied team, honored In: Replays |
Thread: Would you be interested in a 4v4AT tourney?16 Dec 2015, 08:58 AM
City 17 and Lanzerath ambush are certainly not balanced the first due to the position north side gets on their fuel, and ambush due to how the mid is designed with the north side having free sight over the mid vp, while the south side team's sight on mid vp totally blocked by all trees there, I'm sure everyone knows that The rest of the maps seem faily balanced (except steppes and redball both axis favoured) P.S I couldn't access the link to u posted, it's taken down?!! In: Lobby |
Thread: Enough is enough, fix the volks16 Dec 2015, 05:35 AM
Better players can do more skilled blobs, it doesn't matter it call it no skill or no brainer, but better players do that more carefully/effectively/harder to counter In: COH2 Balance |
Thread: Enough is enough, fix the volks16 Dec 2015, 05:21 AM
I find volks blobs incredibly easy to deal with Kappa show me a replay of ur own game when u dealt with a good skilled blob incredibly easy, otherwise stop the bullshit plz kappa In: COH2 Balance |
Thread: SoE vs Iron Cross 3v3 Excellent game15 Dec 2015, 03:07 AM
big balls to upload a replay as AXIS atm. . . I've been telling since this map was released, this is for sure an axis favored map if it's supposed to be played in top level, for many shoot blockers which makes the 88 mm guns on tiger and KT perform much better, Sturmtiger to wipe your units from the fog of war behind many shoot blockers and panther as the best tank hunter in the game to work excellent on this map, while the allies tank destroyers and AT guns struggle to find the line of sight and take advantage of their longer range Beside from that this map is rather unbalanced favoring the south side for two main reasons; the south side have stronger position (almost unassualtable position on their fuel till mid/late game. Second and more important is how the mid is designed (which similar to the Laz. Ambush map) south side has a perfect, open sight on the mid victory point giving you great area for ur mg/bunkers, AT guns, tanks, infantry to cover the vp, when the north side's sight is blocked by the bush and shoot blockers covering all the vp making it much harder for north side to get the vp before you have enough indirect fire In: Replays |
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