Big 5 minute changes? Are you serious? And no please don't use Competitive Mod as an example, nobody out of the competitive scene knows about the mod, or at least uses it extensively, the most popular mod out there is All Units one, which has a British mortar in it mind you, and a hell of a lot of other units that make the game un-fun, cluttered and spammy for me. So yeah, while it is possible for me to try and make this, I don't believe it will be popular or practical just to prove my point, especially with an update soon in-bound with the new War Spoils system.
Say I increase Grenadiers, damage from 16 to 17, a small quick change, mind you, it would need to be, tested against every other, enemy squad it will encounter, ingame multiple times, within many different vairables, such as different cover, health percentage, range etc, and then tested by actual testers, to see how much it changes, the current playstyle as, it affects not only that faction, but all teh factions, it is fighting and in 2v2 and higher, it affects different team combinations, so that will need to be tested, the bigger the change, the more testing and there is a bunch of other shit idk that they test Katitof is a dev of some game or something you can ask him he knows
and all units mod is an imbalanced wreck, no making it balance, its a mod for fun, not for competitive play, which mirages mod is, thats why relic, likes mirage mod, all balance changes are done with, competitive multiplayer in mind, doesnt matter how stupid it sounds to you, thats the way the game, goes round
My method can be done by me or any other modder for that matter in less than 5 minutes, and considering the Balance Preview largely consists of the Competitive Edition mod, your argument is generally, in-valid.
And why are most of you Australians so weird? lol
Edit: The method I AM SURE OF, not the method I am not sure of, that being the mortar pit getting turned into a sort of fixed position, like a trench. But I am fairly sure that the unmanned mortar pits with already spawned mortars but no spawned crew can work, I haven't attempted it yet because I haven't touched the tools in a long time and I explain that earlier in the comments.
Yeah but reduced ranges requires less testing and with Relic using us as guinea pigs they dont make big "5 minute" changes like yours no more now if you really want a change gotta make a mod for that bud and a popular one at that
Your method is too complicated for Relic just do what Firesparky said and reduce range and leave the barrage range alone
If if axis hatetrain circlejerk fanboys start complaining about lack of Brit stock arty units and starts comparing other faction arty units just increase the barrage time or reduce the reduce ability cooldown so you can blow up far away places more/longer it makes Wehrmacht so hard to play especially in 2v2 as your squads constantly get instawiped or close to death
P.S Make Mortar pits unbuildable in base its gay in 1v1 how hard to kill this thing is just make it like other Arty Emplacements and only buildable outside of base so you can attack it without off maps/arty units
The man known best for his fanboyism of USF, his passion for writing guides and determination for changing his profile pic atleast once a week
Cookiez isnt one of the greatest players that has come to CoH2 nor one that many players would like to be with on the field of battle but he has some of the most uplifting posts and comments I have ever seen on these forums and you could not ask for man to be more honourable
History Time
Now lets have a little history time about our Lead Strategist Dookiez I mean Cookiez and how he rose up from a lowly forum poster all the way up to the position of Lead Strategist and General of the USF All Stars
He first started of with intentions of being a Lead Mapmaker as can seen by his very first post
Is there a way to open the maps you download so you can place actors (units and or structures) automatically?(e.g. 3 Gren squads and a artillery officer,along with a scout car from the very beginning,like in ToW missions?)
This continued until Western front Armies was unleashed upon the world and Cookiez back then well unknown has gifted us with an insightful post on why OberKommando the West the Axis counterpart to the United States Forces was overpowered
After this Cookiez thought he would follow in the footsteps of his Hero and Mancrush Ronald C. Speirs and help train and lead Fresh USF recruits through the Battlefields of Company of Heroes 2 by reviewing replays and giving feedback to newer players.
Then on the late night of sometime this year Van Voort was last seen being given a Cigerrete and Cookiez waltzing around later with the Lead Strategist Badge.
But when Cookiez got to Lead Strategist he didnt slow down he started merchandising you think ESL winners or CoH streamers make alot of money thats laughable at what Cookiez makes his brands are even available in Australia
Cookiez rallying and unifying the USF fanboys
Sometime around 2015 Cookiez had enough of dealing with Axis clans with names like "SS-Field Marshall Rommel 666" in team games and he wanted to make USF great again so in the need to unify so he created some clan Im in with stars and stuff so that USF players all over the world can quickly find and Cooperate with fellow USF Commanders and take the fight to The Germans in Berlin. Elite Paracookiez troops dropping in to help reinforce overwehlmed allied infantry Cookiez leading a smaller more noobier allied force to victory
Now back to his love about Ronald C. Speirs why do you guys think Cookiez loves him so much?
Cookiez idk why you like this Ronald guy so much he wont make USF great again, he is only good at blobbing and running at MGs getting expensive men killed, there is only one man ONE MAN that can make USF great again that will make USF strong and unstoppable uncounterable be the only faction left on the face of CoH2 with Wehrmacht getting rekt first, we all know this but you, we need Im gonna link in spoiler as any axis fanboy should not see any of this footage at all
Also I asked your good friend QueenRatchet123 if he would like to add anything as he is banned on the forums, I would forward his message to you
He wanted you to know you're a fag
Anyways if you got CoH1 and wanna play multiplayer you should know that you're going in against a community of die-hard CoH1 fans and they will easily defeat new players like you in seconds so if you're looking for a multiplayer experience its probably better to go into CoH2 as there will be more players your skill level
If you wanna play CoH1 its best that you do the tutorial and all the campaigns first as this will introduce you to many of the units and mechanics in the game and then if you wanna get into multiplayer go ahead