BTW I think it's hilarious that all these "I should be able to drive my medium armor up to 3+ anti-tank squads and win" types are suggesting removing the schreck in favor of a faust and anti-inf upgrade.
Have you guys ever thought that out? OKW would lose its largest muni-sink, have plenty munis on hand at all times for fausts ( guaranteed hit + engine crit) on every one of its core infantry squads, and when late game arrives they'll have an option to gain anti-inf capability as well. You'll still have Volks blobs with AT capability that not only damages your armor but *crits the engine* as well, and on top of that when you try to move infantry in to support they'll just get eaten up by smgs.
Leave the volks as they are, schrecks have been tweaked enough over a series of patches so that they aren't the laser guided weapons they used to be. You can easily stay out of effective schreck range if you are somewhat competent. There are plenty of blob counters by now, and good players usually utilize smoke abilitys to protect their tanks against massed schrecks. The best players use those smoke abilities to bait the schreck squad into tasty crushes.
This same forum topic every week. ENOUGH IS ENOUGH