Done some spring cleaning to remove flames, off topics and other.
Stay on topic.
Done even more cleaning, invissed some posts.
Please be more adult, calling people out for English not being their first language... don't go there.
Thanks guys.
Posts: 111
Done some spring cleaning to remove flames, off topics and other.
Stay on topic.
Done even more cleaning, invissed some posts.
Please be more adult, calling people out for English not being their first language... don't go there.
Posts: 770
2/10 = 0.2
Source: math
Posts: 552
shrecks are fine, nobody credible is complaining about shrecks. They are 90 muni and they can be dropped.
If you think okw blobs late game are a problem then it's a l2p issue it's not broken.
Enough is enough with these posts FailFish
Posts: 354
vg's needed 8 shots to kill a single entity now they only need 7.
source: knowing the fucking game mechanics
Posts: 245
I think anybody and everybody credible has re-iterated this issue so many times they've stopped trying to tell lelic. Also, how in RNjesus's name is this L2p issue? This is why 2 vs 2, 3 vs 3, and 4 vs 4, are in such a place of despair and neglect. Return to the abyss whence you came.
Posts: 111
Hmmm... talking about game mechanics, and since when Volks use pure damage without modifiers unlike any other infantry. Something smell fishy here.
Posts: 552
Only good argument ive seen for shrecks being off volks is they get easy vet when they do hit vehicles because of the high damage by comparison, everything else is complaining about how you can't deal with a volk blob. Or some new player saying "ally armor too weak" reeks of l2p issue.
Posts: 245
How about that USF armour is weak and can take 4 hits max from shrecks/raks/tanks. Or the micro required to manoeuvre tanks such as the M10 and the Jackson from getting killed easily. Blobbing shouldn't ever be condoned, in any RTS, as it reduces player skill and enjoyment. BTW invest some time in spell checking your post, hard to take you seriously. If your a non native speaker I can understand though.
Posts: 552
How many hours do you have played in this game?
Posts: 239
Posts: 552
BTW I think it's hilarious that all these "I should be able to drive my medium armor up to 3+ anti-tank squads and win" types are suggesting removing the schreck in favor of a faust and anti-inf upgrade.
Have you guys ever thought that out? OKW would lose its largest muni-sink, have plenty munis on hand at all times for fausts ( guaranteed hit + engine crit) on every one of its core infantry squads, and when late game arrives they'll have an option to gain anti-inf capability as well. You'll still have Volks blobs with AT capability that not only damages your armor but *crits the engine* as well, and on top of that when you try to move infantry in to support they'll just get eaten up by smgs.
Leave the volks as they are, schrecks have been tweaked enough over a series of patches so that they aren't the laser guided weapons they used to be. You can easily stay out of effective schreck range if you are somewhat competent. There are plenty of blob counters by now, and good players usually utilize smoke abilitys to protect their tanks against massed schrecks. The best players use those smoke abilities to bait the schreck squad into tasty crushes.
This same forum topic every week. ENOUGH IS ENOUGH
Posts: 239
I do appreciate your energy and time to drop a samuel L jackson on the forums, but do you hear anybody complaining about the Faust? Less damage then shreck, costs per each use, cool down, and leaves another rifle so it doesn't hinder AI. Here's the real kicker buddy boy, you need to click several extra times to use faust! With a shreck, you just right click, and that shermans a goner, but with fausts, you need to select it specially, and individually. Am I getting to you? At all?
Posts: 708 | Subs: 1
Posts: 665
shrecks are fine, nobody credible is complaining about shrecks. They are 90 muni and they can be dropped.
If you think okw blobs late game are a problem then it's a l2p issue it's not broken.
Enough is enough with these posts FailFish
Posts: 111
The problem is less the balance (albeit there is that) than the fact it is boring as fuck to have every single game against OKW be Volkspam into heavy vehicle, with myabe a Luchs somewhere. USA also have that problem with riflespam (hello WFA faction design) but at least they have the excuse of having no other credible non-doctrinal infantry units. OKW has options but still spams the hell out of Volks because why wouldn't you want a sturdy squad with decent AI, good grenades AND shrecks?
Posts: 284
The problem is less the balance (albeit there is that) than the fact it is boring as fuck to have every single game against OKW be Volkspam into heavy vehicle, with myabe a Luchs somewhere. USA also have that problem with riflespam (hello WFA faction design) but at least they have the excuse of having no other credible non-doctrinal infantry units. OKW has options but still spams the hell out of Volks because why wouldn't you want a sturdy squad with decent AI, good grenades AND shrecks?
Posts: 552
Fausts are fire and forget, don't miss (unless those weird faust bugs still exist) and are less than half the current upgrade on Volks. The reason you don't see this currently is because 1. Only fausts accessible to OKW are doctrinal, and come on an expensive unit that isn't spammable and 2. Ostheer has so many other munitions upgrades and mines that you're in most cases incentivized to spend your munitions on upgrades and other abilities rather than float them for fausts; This isn't really an issue for OKW, where their meta has more or less revolved around their core infantry since their existence, of which only have the one pschreck upgrade.
Since the resource change I've never had munitions issues as OKW. Removing one of their highest costing munition upgrades and replacing it with a one time use before cooldown, slightly less damage snare that costs significantly less... What do you think is going to happen? You're still gonna have blobs, they're still gonna be a significant threat to medium armor (probably even more so because now they'll snare after 1-2 fausts), and on top of that people think its a good suggestion to give them even more AI capability? Please.
And lol at clicking several extra times, l2hotkey+spam click.
Posts: 2885
Posts: 468
Posts: 665
Maybe if Relic wouldnt nerf systematically everything useful on OKW side, than people would find alternatives to volks. Brokensoldatens are still overpriced. The stock unit is still overpriced as hell, and theyve got constantly wiped out easily to any random cr*p.
RkW43 is still crappy. Its good as a complementary unit for volks, but 2 rkw43 covering eachother still not enough in most cases.
90 MU panzerschrecks are munition sinks for OKW. 90MU for a single schreck is still a high price. Ofcourse 3 or 4 of these can counter light and medium vehicles... thats their job, thats what 90MU was paid for.
I think its a joke that some people still cry for nerf just because they want to counter an AT weapons with a vehicle. Ever thought about building rifles with double upgrades? because most of the allied infantry can counter volks with schrecks without any problem. Should i cry for AT gun nerf because they counter my light vehicles and i dont want to use my infantry to deal with them?!
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