Jokes on you I dropped dank hunters 3 days ago and I've been abusing it since |
Yes it can deter, and if its in the right spot. YOu do realize at 6cp is when the Ostheer players hit critical mass of lmg grens and can now cost effectively trade with rifles and wipe the floor with anything else that isnt a shock or Guards squad. At this mid stage of the game is when the tables turn on the Allies and is why so many people even at the high level die to a double stug E base rape. A pivotal moment in the game pushed way over the edge by double stug E's, and just having a single one really puts the allies player on the back foot.
The stug E is an assault gun, but by having two Zis on the field you have dumped quite a bit into just detering it which means your position can get overrun. This is when the Stug E plays clean up or counter harrass devestating any units no longer covered by the AT gun. My point above was that an AT gun is not the end all which means the Stug E can easily continue reaping the manpower bleed unless they throw it away carelessly. The dual nature of its vet ability keeps it in game even longer even when other thanks are out.
And this closes it, this is exactly why the stug-E isn't overperforming outside the fact that it's a call in, but all call-ins are overperforming.
What do I mean with this? That ost needs to hang on and defend itself for the first 8-15 min of the game depending how well the allied players played and his overall skill compared to the ost player at this stage of the game the tables briefly turns were the allies need to go on the defensive for about 3-5 minutes still their first tank arrive, that's why I don't see anything wrong with it, playing ost is really fucking depressing by the sheer amount of pressure you are put under and you simply can't do anything about it, I don't see why allies should be able to freely rape ost still a tiger comes out, which at the moment isn't even that big of a deal with the current mark target/t34/85s - is2 meta and the "fixed" jacksons, that's why I find the stug-e to be fine and fair as much as other stuff is.
@ace
going airborne and dropping the ATG assumes you do the brainless LT M20 fast Sherman,so
I didn't say it wasn't the best way to play, like I mentioned I do that too almost always, why? Because that's how it works, unfortunately coh2 isn't a game where variety is welcome simply because it doesn't work, but that doesn't make conspam or riflespam into a basically uncounterable m20 into shermans that come out for much faster than p4s ever would if they were the meta any less of a braindead play than it is in reaility, perhaps this is not the best way to express it and Im sorry if it isn't, but I really feel like a retard while playing allies and feel like I have a thousand of things to manouver as ost between mortars,mgs, and super frail paks and grens, where if something goes wrong once it's game over if your opponent recognizes your mistake and seals the deal. |
When I played USF during these tournament games I tried to not play like a "retard brain dead nfantry spammer" by Getting a captain,Stuart,AT guns,you name it against STUG E on top of an LT.
it didn't matter at all. Infact looking back I think I threw the games by going captain.
The captain tier and 57mil are liabilities in high level play. You're forced to do this brain dead major Sherman rush or M10s because nothing else stands up to the stooge.
Soviets I'd say should have 0 problems VS STUG E if they simply tech T2 and AT Nades,on top of their conspam
I agree that the USF AT gun isn't good even against P4s, but it's enough to deal with a stug, not that it matters, I usually get shermans out fast enough that unless I was extremely unlucky the stug will have wiped 1 squad maximum.
Beside remember that it's avaible in the airborne doctrine, and that doctrine is an excellent choice against mech assault, with paras being great in every situation and p-47s for a tiger if the ost managed to survive long enough, honestly while rifle company is OP early game it remains a yolo doc in which you need in the first 20-30 min of the game, I've been distancing myself from it in favour of airborne and infantry company which provide better support though all the game still the end. |
1 Zis can force back a stug E if its in the right spot at the right time all game otherwise smart players can keep it alive with its quite frankly amazing dps and and wiping with the new cover rework.
Can you please read my post again, where are you keeping your at guns? sleeping in base? if you know there's a light vehicle going around you'll keep your AT guns near the majority of your units over where major engagments are about to happen, sure the stug-E could be somewhere else harassing, but since it can't cap you don't lose map control from it, and the ost can't really win engagments at that stage of the game without using it so it that's the case it's a victory for you.
you make it sound like the stug E (or any early vehicle for that matter) are completely nullified the second you have an AT gun. While against other narrow minded players who drive strait up the middle at all times (classic blob from forward retreat point mentality) their Stug E gets driven back all the time because the Zis never really has to move.
Yeah, I guess AT guns aren't an hard counter to vehicle especially light vehicle right? I suppose we should stop making AT guns because they do absolutely nothing to stop vehicles from destroying your infantry right?
Seriouly please, an AT gun can't chase and kill a vehicle, especially a light one, this is absolutely true (although there cases where it can) but it's also the best deterrent in game to ALL vehicles, with the exception of heavy tanks, in which case though, multiple AT guns will still do their job flawlessy, that said, the stug-E isn't a T70 or a vehicle with a turrent, it can't strafe kite an AT gun so yes, the Stug-e effectivness is highly diminished by an effective usage of AT gun(s), like I said, you should always have 1 covering your major engagments;
2 at a 6cp stage of the game should be enough to cover all the map unless you are splitting your troops in more than 3 groups (where a group is rappresented by 3 inf units capping different sectors of a zone and a zone is defined by north/center/south).
Lets say the stug E comes out and you have an AT gun, he might run into it, but also he might know where it is and can use it to counter harrass on the other side of the map. Even from the front infantry can screen for it unless you are hiding behind the Zis which of course it'll get wiped.
I would like to see replays of you effortlessly keeping the Stug E from doing great things, it would sure do you more credit and be highly informative to the top 10 players
See above, I'll try to get some replays if I get any good game, but usually my games as allies end in less than 20 minutes since that if you play propely with allies you can't lose. |
Thats cute, go watch SCC or SCK, or recent replays with Ciez. these high level players dont go brain dead. Maybe your opponents did if you so effortlessly counter it with one Zis.
As for the "rifle spam" into M20, its the most reliable way to keep an edge over the Ostheer because captain tier is pretty lack luster in terms of field presence.
You seem to have a very narrow view.....
I watched those games and everyone who went with allies played in a braindead way, not that I also don't do that btw, that's how easy they are to play, particulary there was a nice game where the substitute of paula just spammed 2 units (and Im not joking, it was just cons and t34s) the whole game and only lost because he didn't get a single zis.
Also 1 well played AT gun will easily force the stug E to back off after 1 shot, maybe 2, 2 AT guns will cover most of the hot spots and force the stug E to back off and not simply free fire on all your units for a long enough period of time to get multiple squad wipes, of course then it's still very RNG and map dependant, and not, my view is not narrow at all, I've been playing all 4 factions as they are supposed to be played, and I can quite confidently say that you can play allies like a retard the whole game and still come out on top easily, especially soviets while a single mistake can completely screw ost over and 1 bad tier placement can close the game for okw, that's why I don't see the Stug-E to be a real problem, your opponent doesn't need to kill it instatly, he just needs to stop it from having a big window of free fire on your units, 1 or multiple shermans or t34/85s will soon arrive past that.
So please, before calling others narrow minded try to understand the basics of the game you are playing. |
So far I haven't had a single problem with it, and usually, even at pro level, they have difficulty dealing with it because they go full retard with con-spam into call ins or rifle spam into m20 into major, so they get hard countered by the only decent light tank that ost has and they put 0 effort in trying to counter it.
So in other words they give it like a 5-10 min opening to cause damage while beign uncountered of course it will eventually wipe something while being uncontested, I always have a zis or another hard AT ready at hand not just AT nades and it never gave me any trouble. |
for a RTS I would like to see something like this instead of vr, or holo-tables would be good too
https://www.youtube.com/watch?v=b6sL_5Wgvrg
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i've gotten that issue once before when trying to join a friend's game (not as an observer). he had to exit the match screen and make a new game.
are you only getting this sometimes?
I've tried about 4-5 times for 2 days in a row in the past days and it just doesn't work, restarting/changing match we want to observe doesn't work, we can still watch them by joining the game without a group though. |
when you insta wipe a squad you think it's awesome but when it happens to you, you think it's the dumbest shit. People need to remember that it goes both ways.
No you are wrong, getting easy wipes is not fun for anyone, if you enjoy RNG carrying you against your opponent you are just a baddie tbh, cheap wins suck. |
They aren't working, when I either get invited or invite a friend to join an observer group we get an error: "The current match doesn't exsist"
Anyone else? |