With the balance patch hopefully coming out soon, the update after that will focus on commanders.
My suggestion for new commanders:
Soviet
Soviet Infantry Doctrine
-Radio Intercept
-Forward HQ
-Conscript Assault Package
-Conscript PTRS Package
-Conscript Repair Kit
OST
Urban Defense Tactics
-Assault Grenadiers
-Defensive Fortifications
-Assault and Hold
-Stug III Ausf. E
-Hull Down
I can point an adjustment to recon abilities like flares and airplane recon, to no reveal camouflaged units.
1. Off-map "friendly fire" damage multiplier standardized. Some off-map abilities do full friendly fire, others do half, others do nearly zero: can we standardize this? My vote would be for 50% FF.
Agree... I vote for 100% friendly fire damage.
7. Soviet (Urban Defense doc) "Forward Headquarters" ability increased to 2 points (from 1). On some this ability arrives too early and has an insane impact.
I agree that its have a heavy impact on the early game, but is only on the early game this doctrine is good, they already nerfed it replacing the "incendiary Barrage" for "45mm AT gun" (by the way, needs to change the description of this commander, still describing the barrage).
I suggest a nerf replacing the KV-2 with "Advanced Fortifications" allowing engineers to build vehicles blocks and placing anti-infantry mines, making it closer to the "Urban Defense" name.
9. OST/OKW (multiple docs) LeFH "Counter Barrage" replaced with something else. The amount of damage this does with zero user input is a bit much. Perhaps replacing it with something like a "precision barrage", where it fires 1-2 rounds (with more delay between them) but with half the scatter (and a shared cooldown).
100% Agree.