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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 22:34 PM
Maybe Jackson timing can be pushed back a bit? Can always edit build times. It could get a buff after that In: COH2 Balance |
Thread: Switching between HE and AP25 Dec 2014, 18:56 PM
I agree that is is confusing. If the text says switch to HE, then you are currently using AP, if it says switch to AP, you are using HE. Easiest way for me is to look at the picture. If it shows a big bright shell thing, i am using AP. If it shows a picture of a long thin line, then i am using HE In: COH2 Gameplay |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 18:53 PM
Hello everyone and thanks for replying! There were some good and interesting points made. I'll chip in with more of my own. Jackson and Panther I thin these two units are in an okay place. Any further buffs to Jackson will utterly destroy Ostheer T3. I think blitzkrieg should be removed from the Panther though. The Panther is already a great tank without it. In the future, costs adjustments should be made to Ostheer to make the Panther more accessible, but that is another story Pop Cost I agree with Honeynuts that the population costs are not done very well. Adding to Ciez's comment, having an equal amount of resources in medium tanks to a heavy tank would still probably give the player using the medium tanks at a disadvantage. Heavy tanks are more expensive, bu can do much more than an equal weight of mediums. It is also easier to micro. I think some tanks, especially the ALlied ones, like Honeynuts said, need some readjusting. Flanking Flanking is suppose to neutralize the advantages of heavier German armor by avoiding their powerful frontal armor. However, this is easier said than done. Unless the German player has no support for their heavy tanks, or if you have a huge amount of tanks, then flanking is not as easy as it sounds. Pak40s and schrecks, which can reliably penetrate most, if not all Allied vehicles, really destroy flanking tanks. Even destroying one ALlied tank during a flank attack is going to hurt the Allied player a lot. Supporting AT This can be discussed in another thread, as it is an entirely new issue. However, Axis supporting AT is really good, much better than the Allies. Schrecks and Pak40s can penetrate all Allied non-doctrinal vehicles. The only tanks that can withstand it are the IS2 and ISU152 (and maybe Ez8 but im not sure). Defending and attacking as Allies is difficult because you are constantly trying to protect your fragile tanks from schrecks. I would like to reiterate what i think is the main issue at hand: 1. Axis tanks can consistently pentrate most Allied vehicles (with their own tanks and support) 2. Allied tanks cannot consistently penetrate heavier Axis vehicles THis leads to wonky RNG situations where you either can win as Allies in tank fights or it ends in frustration for the Allied player In: COH2 Balance |
Thread: PPSh-41 needs a buff, or?25 Dec 2014, 07:27 AM
PPSH Cnos are not very good, especially against OKW. Closing in already makes you lose models. Even if you force the enemy off, you still get manpower bled In: COH2 Balance |
Thread: VI B and Teching25 Dec 2014, 05:17 AM
Currently you can build the VI B as soon as you have built all three buildings, regardless of whether or not they get destroyed. This needs to changes as it is impossible to prevent OKW from building the buildings (due to cheap teching costs) in any remotely close game. Furthermore, OKW can easily float with volk schrecks/obers (particularly with a forward t1/t3) until they shit out a VI B. This is very similar to the tiger ace in that you can punish someone for poor play and then have them magic out a very heavy unit. I agree. The KT is inevitable in any late game. Destroying a building should prevent it from entering the battlefield. At least killing the Schwerer HQ should delay it. In: COH2 Balance |
Thread: Tank Hunter Salvage Kits25 Dec 2014, 02:54 AM
It is decent support commander in 4v4 with a coordinated team. At nade volley can kill light vehicles fast. THe player needs to be active in placing mines all over the place. |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 02:46 AM
I feel that there currently is an imbalance between Axis and Allied anti-tank weaponry. I will be talking primarily be talking about tanks and tank destroyers. Here is a good thread about the imbalance bewtween Axis and Allied handheld AT: http://www.coh2.org/topic/26914/the-imbalance-between-allied-and-axis-infantry-anti-tank I will now quickly go over some of the Axis tanks Tiger This unit is balanced. Panther This unit seems fine, but i don't think the buff it got to its armor (to 320) several months ago was necessary. It just needed to be more accessible. Anyways, it is a good unit except when combined with blitz and smoke, then it becomes overpowered. It becomes way too survivable with those two abilities and can leave unscathed when baited into a trap. King Tiger I think this unit is OP. It bounces shots like crazy. It can deflect AT guns, Jacksons, Jackson vet ability, Su85s, ISU AP shells, IS2s, etc. I think the gun on it is fine but the tank has way too much armor. Gettng some lucky RNG is the only way to stop these behemoths (other than using B4, or airstrikes). It also has combat blitz, which makes the tank very fast (i think it is silly for a gigantic heavy tank to have this ability). Jagdtiger I think this unit is okay since it can no longer shoot through walls and buildings. Elefant I think this unit is balanced because it is super slow but has a good gun and good armor. Allied Anti-tank vehicles (non-doctrinal) Non-doctrinal vehicles include the Jackson and SU85. These vehicles perform well at stopping Ostheer T3 (Jackson stops it too well). However, these units start to struggle against anything heavier than a Tiger. Every shot becomes a prayer to the RNG gods to roll a penetrating hit. Although multiple Jacksons and SU85s are good against a lone Panther, it still feels unreliable. This is best exemplified when using Jacksons and SU85s against a King Tiger. Shots either chip away at the King Tiger, forcing it to retreat, or shot after shot ricochet away. The King TIger then proceeds to smash through your lines while blowing everything up. Jackson Good unit but dies very fast. It is also heavily RNG dependent on tanks like the Panther and heavier. Shuts down Ostheer T3 very well (too well). However, when it does penetrate, it can burst down tanks very fast. Vet ability does bounce off Jagdtigers and King Tigers sadly. SU85 This unit is very good at vet 3, but also suffers from RNG versus heavier units. It is also really sluggish and suffers from horrendous pathfinding. An example of its unreliability is with its matchup against the King Tiger. It may land shot after shot or fail to penetrate multiple times. Allied Anti-tank (doctrinal) IS2 This unit is balanced. It actually seems like it got a ninja buff somewhere because the gun can actually do some splash damage to infantry now. ISU After the many nerfs, i think this unit is balanced now. However, i think an increase in the penetration of its AP round wouldn't make the unit overpowered. It still struggles to pen the King Tiger even using the AP round. It also bounces off the Panther occasionally. It is sad that even the mighty Zveroboy is broken against the armor of heavier German tanks. Final Points I believe the main imbalance between Axis tanks and Allied are: 1. Axis tanks can consistently penetrate Allied armor (which is okay) 2. Allied tanks cannot consistently penetrate Axis armor, particularly heavy tanks like the King Tiger and Panther. This leads to weird scenarios where RNG can factor in and give Allied players an edge during tank fights, or get utterly destroyed. It also does not help that the panzerschreck is very deadly and easily available to units like the Volksgrenadier and Panzergrenadier. These units make an excellent screening force for Axis vehicles because it constantly disrupts Allied tank positioning, giving time for Axis tanks to land some shots. It also acts as a defensive line against flanking Allied tanks. This is another issue that can be discussed in a new thread. Overall, i think Axis heavies like the King Tiger need an armor reduction. Increasing the penetration of certain Allied tanks could work, but this may be very damaging for Ostheer T3 play. In: COH2 Balance |
Thread: Lack of new playstyles24 Dec 2014, 18:39 PM
Works for Spiky... i feel like i have seen everything. The fact that there isn't any new content release and the small roster of nondoctrinal units makes for a stale game. It would be nice if Relic can go back and revise and update some of the older units like SU76 and old commanders. That way, we can enjoy new ways of playing and have a commander that is viable In: Lobby |
Thread: Doctrines that hard-counter other doctrines24 Dec 2014, 07:55 AM
b4 only does well to stationary targets In: COH2 Gameplay |
Thread: Lack of new playstyles24 Dec 2014, 07:01 AM
debateable, but i would rather have solid nondoctrinal options and then commander stuff as bonuses than what Soviets currently have In: Lobby |
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