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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Balance Data Since The Patch9 Jul 2015, 16:49 PM
yeah this was about balance overall, but i made a cmment about 4v4 so i guess that's what we are tlaking about now In: COH2 Balance |
Thread: Balance Data Since The Patch9 Jul 2015, 02:24 AM
People here are saying AT balance is not the way forward. i wouldn't say top 200 players have no idea what they are doing (especially 4v4 allied players). If the top 200 players winrates are so skewed, i think it is fair indicator to say there is some major issues at hand. It could ve maps, units, factions, etc. In: COH2 Balance |
Thread: Balance Data Since The Patch9 Jul 2015, 02:20 AM
it would be difficult to implement that feature, as good as it sounds. Although 4v4 is most played game mode, the overall playerbase is still fairly small. It already takes a long time to queue as Axis, now imagine screening out all ATs for a pure random-only match. That would take a very long time. Just a few words to say: This makes sense in 1v1 and 2v2, where the modes seem balanced. However, i don't think this would help that much in 3v3+ where the W/L ratios are very lopsided. I think there are structural issues at play such as faction imbalance, and maps. In: COH2 Balance |
Thread: Balance Data Since The Patch8 Jul 2015, 19:49 PM
You can't balance for the fact AT's will always beat randoms in 3v3 and 4v4. There will also be issues so long as the 3v3 and 4v4 maps are utter unrelenting shit because they allow players to win by dog piling 2 VP's. ATs will have an advantage over randoms, especially if the AT has voice chat. But i hope Relic can even out the playing field. and the points you are bringing up is part of the reason why Axis are so much stronger in these modes. It is difficult to dislodge Elefants, King TIgers, and Jagdtigers, especially on cramped maps like Lanzerath In: COH2 Balance |
Thread: Balance Data Since The Patch8 Jul 2015, 19:41 PM
exactly 4v4 is the most played game mode. it edges out 2v2 by a little bit. In: COH2 Balance |
Thread: Balance Data Since The Patch8 Jul 2015, 19:39 PM
the winrates have been lopsided for a long time. there are statistics to back it up. everyone is talking about 4v4 randoms not AT. Some issues can be avoided with ATs but it is important to balance the game for people who solo queue or with or two friends. you are acknowledge that balance issues do exist, so why not advocate a more balanced game? If balance issues exist, why do you tell people to just suck it up? This makes no sense. I In: COH2 Balance |
Thread: Faceplate's that indicate ELO/Rank?8 Jul 2015, 17:35 PM
and yet the game is balanced for 2v2 and under. In: Lobby |
Thread: Balance Data Since The Patch8 Jul 2015, 17:34 PM
nice analysis and i agree with what you said. however, i want to point out that the latest patch did remedy some of the call-in problems with the limiting of one heavy tank. However, the winrates are still extremely lopsided in 4v4 In: COH2 Balance |
Thread: Faceplate's that indicate ELO/Rank?8 Jul 2015, 17:03 PM
show it after the match please In: Lobby |
Thread: Faceplate's that indicate ELO/Rank?8 Jul 2015, 17:02 PM
no because some people here are elitist enough In: Lobby |
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