Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: The swapping T70 and SU76 suggestion thread27 Aug 2014, 17:40 PM
Put SU76 into T2, and increase build time heheheheh In: COH2 Balance |
Thread: When do you use attack-move?27 Aug 2014, 17:15 PM
when I think I will run into weak resistance/no chance for artillery strike, or if I quickly need to shift attention to somewhere In: COH2 Gameplay |
Thread: My thoughts & ideas on Conscripts27 Aug 2014, 15:00 PM
And the thread about conscripts has finally reached 200 posts. Congratulations and thank you to everyone for making this thread a success. yeha this has actually been a very good thread. very happy it hasn't gone to hell In: COH2 Balance |
Thread: Combined Arms Strats27 Aug 2014, 14:53 PM
T2 + T4 + Counterattack Tactics Doctrine thank you everyone for all your suggestions, especially ohme! I will have to test these strats out. What makes counterattack doctrine optimal for combined arms, ohme? I don't have it but maybe I will have to get it |
Thread: My thoughts & ideas on Conscripts27 Aug 2014, 14:29 PM
I am not sure about the numbers so vet changes may or may not be a good idea. But this is for highly vetted squads only so I think we would not see a huge game changer, just a small one. The player would have to build more conscripts during the game, and need the tools and skills to keep them alive til late game in order for these benefits to kick in. but Cannonade, I think what you are saying about grens getting upgraded because cons get upgraded is unreasonable. the whole point of helping cons late game is that they retain their usefulness. Molotov and AT nade drop off once the high dps infantry and high armor vehicles roll out. All the work that the player puts in keeping their cons squad alive quickly evaporates. Grens get the LMG upgrade which increases their damage a lot. I would say their usefulness significantly goes up, while cons squads flat line around mid game In: COH2 Balance |
Thread: My thoughts & ideas on Conscripts27 Aug 2014, 14:13 PM
It is also a good reminder for all that we want changes for vetted cons (I hope I am capturing the general tone of this thread). Having them at vet 3/2 and around all game long should be rewarded/incentivized. early/midgame con squads are ok and I don't think anyone wants to change that. Also, no one is suggesting that conscript squads just roll over all other infantry late game, just a modest upgrade/stat boost for vetted infantry In: COH2 Balance |
Thread: A.I. in automatch game drops27 Aug 2014, 14:08 PM
I've got mixed experiences and opinion of AI. If a player drops straight away as the game loads, the AI usually sucks for whatever reason. If the player drops half way through the game, the AI is usually fairly good. I've also noticed, that the higher the level of the person who dropped, the better AI is. really? holy smokes ti will have to try that. I also agree about the ability of the ai at different points of the game. It is easy to roll over the ai right a the beginning, but the longer the game runs/accumulation of units, the better the ai seems at managing those units In: Lobby |
Thread: My thoughts & ideas on Conscripts27 Aug 2014, 04:34 AM
don't worry, i don't think anyone wants to buff cons to the point whee they can a-move and destroy everyone. Changes will obviously come to other units to help smooth things out. I think the concept behind buffing cons is that they are the main fighting force of USSR (their descriptions says they are the core of the Soviet army). They should be useful late gae and not just utility units. obviously, you are bound to replace your crappier units for elite units, but cons supposed to be the heart of USSR and are built early in the game in somewhat significant numbers (2-3). Thshould be some kind of reward for keeping these units alive and vetted. When people say they are good meat shields, this is kind of silly. Other units die as well just like conscripts. Conscripts are also very fragile even with vet3. In: COH2 Balance |
Thread: Help Please: Invalid Replay File?27 Aug 2014, 04:22 AM
how to do that? will it be easy? In: Lobby |
Thread: Help Please: Invalid Replay File?27 Aug 2014, 03:31 AM
so every time there is a new patch, my replays will stop working!??!?! In: Lobby |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-855
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,045
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-794
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-678
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-930
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,101
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