While i disagree that "average gamers" are the only ones that play 4v4, and "pros" and "teams" only play 1v1 and 2v2, i agree that Allies generally require more APM. You are throwing out a lot of generalizations in your statement.
Now in my opinion, to fully use the Allies strength (mobility, aggressiveness, flanking), requires more micro and APM than Axis. ALlied units are generally more fragile, weaker, and do less damage. In order to play them well (at least in 4v4), one must always be attentive, and utitlize the units in the most optimal way. This may be why players struggle with Allies in larger games. More units, allied and friendly = more micro and attention = more difficult game.
On the other hand, imho, Axis require less micro, and APM, due to higher pop costs, resources, etc. You won't be able to field as many units as an Allied, in the early game at least.
Now theoretically, this all seems balanced. Smaller squad sizes and less units, but better units vs more numerous, but weaker units. Now i think here lies the problem. In order to perform as well as an Axis player, an Allied player requires MORE MICRO. Perhaps this is achievable by "pros" and people with a lot of time to practice, but not your average gamer (can only play a couple games a day/week).
This really manifests itself in team games. A smaller, stronger Axis team destroys an Allied team. Although Axis late game, especially their heavy tanks have theoretical weaknesses, the exploitation of these weaknesses require more micro and attention from your average allied player. The combination of stronger and durable units + powerful tanks + less micro = easier time for players who play Axis
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